Update content unit tests for engine modloader changes.
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@@ -6,6 +6,7 @@ using NUnit.Framework;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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namespace Content.IntegrationTests.Tests
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{
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@@ -13,6 +14,7 @@ namespace Content.IntegrationTests.Tests
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[TestOf(typeof(IResettingEntitySystem))]
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public class ResettingEntitySystemTests : ContentIntegrationTest
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{
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[Reflect(false)]
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private class TestResettingEntitySystem : EntitySystem, IResettingEntitySystem
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{
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public bool HasBeenReset { get; set; }
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