Extracts magic strings from Tag calls (#36305)

* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
J
2025-04-05 00:20:19 +00:00
committed by GitHub
parent e58ab56e42
commit af9526197a
36 changed files with 156 additions and 51 deletions

View File

@@ -18,6 +18,7 @@ using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Follower;
@@ -32,6 +33,8 @@ public sealed class FollowerSystem : EntitySystem
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly ISharedAdminManager _adminManager = default!;
private static readonly ProtoId<TagPrototype> ForceableFollowTag = "ForceableFollow";
public override void Initialize()
{
base.Initialize();
@@ -106,7 +109,7 @@ public sealed class FollowerSystem : EntitySystem
ev.Verbs.Add(verb);
}
if (_tagSystem.HasTag(ev.Target, "ForceableFollow"))
if (_tagSystem.HasTag(ev.Target, ForceableFollowTag))
{
if (!ev.CanAccess || !ev.CanInteract)
return;