Extracts magic strings from Tag calls (#36305)

* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
J
2025-04-05 00:20:19 +00:00
committed by GitHub
parent e58ab56e42
commit af9526197a
36 changed files with 156 additions and 51 deletions

View File

@@ -36,6 +36,7 @@ using Content.Shared.Traits.Assorted;
using Robust.Shared.Audio.Systems;
using Content.Shared.Ghost.Roles.Components;
using Content.Shared.Tag;
using Robust.Shared.Prototypes;
namespace Content.Server.Zombies;
@@ -61,6 +62,8 @@ public sealed partial class ZombieSystem
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly NameModifierSystem _nameMod = default!;
private static readonly ProtoId<TagPrototype> InvalidForGlobalSpawnSpellTag = "InvalidForGlobalSpawnSpell";
/// <summary>
/// Handles an entity turning into a zombie when they die or go into crit
/// </summary>
@@ -290,6 +293,6 @@ public sealed partial class ZombieSystem
//Need to prevent them from getting an item, they have no hands.
// Also prevents them from becoming a Survivor. They're undead.
_tag.AddTag(target, "InvalidForGlobalSpawnSpell");
_tag.AddTag(target, InvalidForGlobalSpawnSpellTag);
}
}