Extracts magic strings from Tag calls (#36305)

* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
J
2025-04-05 00:20:19 +00:00
committed by GitHub
parent e58ab56e42
commit af9526197a
36 changed files with 156 additions and 51 deletions

View File

@@ -10,6 +10,7 @@ using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Light.EntitySystems
@@ -24,6 +25,8 @@ namespace Content.Server.Light.EntitySystems
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
private static readonly ProtoId<TagPrototype> TrashTag = "Trash";
public override void Initialize()
{
base.Initialize();
@@ -69,7 +72,7 @@ namespace Content.Server.Light.EntitySystems
_metaData.SetEntityName(ent, Loc.GetString(component.SpentName), meta);
_metaData.SetEntityDescription(ent, Loc.GetString(component.SpentDesc), meta);
_tagSystem.AddTag(ent, "Trash");
_tagSystem.AddTag(ent, TrashTag);
UpdateSounds(ent);
UpdateVisualizer(ent);