Typing indicator (typing chat bubble) (#8215)

This commit is contained in:
Alex Evgrashin
2022-05-17 12:55:19 +03:00
committed by GitHub
parent 2557e45662
commit af926c5279
55 changed files with 678 additions and 0 deletions

View File

@@ -0,0 +1,63 @@
using Content.Shared.ActionBlocker;
using Content.Shared.Chat.TypingIndicator;
using Robust.Server.GameObjects;
namespace Content.Server.Chat.TypingIndicator;
// Server-side typing system
// It receives networked typing events from clients
// And sync typing indicator using appearance component
public sealed class TypingIndicatorSystem : SharedTypingIndicatorSystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<TypingIndicatorComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeNetworkEvent<TypingChangedEvent>(OnClientTypingChanged);
}
private void OnPlayerAttached(PlayerAttachedEvent ev)
{
// when player poses entity we want to make sure that there is typing indicator
EnsureComp<TypingIndicatorComponent>(ev.Entity);
// we also need appearance component to sync visual state
EnsureComp<ServerAppearanceComponent>(ev.Entity);
}
private void OnPlayerDetached(EntityUid uid, TypingIndicatorComponent component, PlayerDetachedEvent args)
{
// player left entity body - hide typing indicator
SetTypingIndicatorEnabled(uid, false);
}
private void OnClientTypingChanged(TypingChangedEvent ev)
{
// make sure that this entity still exist
if (!Exists(ev.Uid))
{
Logger.Warning($"Client attached entity {ev.Uid} from TypingChangedEvent doesn't exist on server.");
return;
}
// check if this entity can speak or emote
if (!_actionBlocker.CanSpeak(ev.Uid) && !_actionBlocker.CanEmote(ev.Uid))
{
// nah, make sure that typing indicator is disabled
SetTypingIndicatorEnabled(ev.Uid, false);
return;
}
SetTypingIndicatorEnabled(ev.Uid, ev.IsTyping);
}
private void SetTypingIndicatorEnabled(EntityUid uid, bool isEnabled, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref appearance, false))
return;
appearance.SetData(TypingIndicatorVisuals.IsTyping, isEnabled);
}
}