stimulants increase stamina (#18754)

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
deltanedas
2023-08-06 12:06:23 +01:00
committed by GitHub
parent 62826002d5
commit af8302445d
7 changed files with 86 additions and 1 deletions

View File

@@ -21,7 +21,7 @@ using Robust.Shared.Timing;
namespace Content.Shared.Damage.Systems;
public sealed class StaminaSystem : EntitySystem
public sealed partial class StaminaSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
@@ -41,6 +41,9 @@ public sealed class StaminaSystem : EntitySystem
public override void Initialize()
{
base.Initialize();
InitializeModifier();
SubscribeLocalEvent<StaminaComponent, EntityUnpausedEvent>(OnStamUnpaused);
SubscribeLocalEvent<StaminaComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<StaminaComponent, ComponentShutdown>(OnShutdown);
@@ -48,6 +51,7 @@ public sealed class StaminaSystem : EntitySystem
SubscribeLocalEvent<StaminaComponent, ComponentHandleState>(OnStamHandleState);
SubscribeLocalEvent<StaminaComponent, DisarmedEvent>(OnDisarmed);
SubscribeLocalEvent<StaminaComponent, RejuvenateEvent>(OnRejuvenate);
SubscribeLocalEvent<StaminaDamageOnCollideComponent, StartCollideEvent>(OnCollide);
SubscribeLocalEvent<StaminaDamageOnHitComponent, MeleeHitEvent>(OnHit);
}