stimulants increase stamina (#18754)
Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -21,7 +21,7 @@ using Robust.Shared.Timing;
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namespace Content.Shared.Damage.Systems;
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public sealed class StaminaSystem : EntitySystem
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public sealed partial class StaminaSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -41,6 +41,9 @@ public sealed class StaminaSystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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InitializeModifier();
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SubscribeLocalEvent<StaminaComponent, EntityUnpausedEvent>(OnStamUnpaused);
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SubscribeLocalEvent<StaminaComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<StaminaComponent, ComponentShutdown>(OnShutdown);
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@@ -48,6 +51,7 @@ public sealed class StaminaSystem : EntitySystem
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SubscribeLocalEvent<StaminaComponent, ComponentHandleState>(OnStamHandleState);
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SubscribeLocalEvent<StaminaComponent, DisarmedEvent>(OnDisarmed);
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SubscribeLocalEvent<StaminaComponent, RejuvenateEvent>(OnRejuvenate);
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SubscribeLocalEvent<StaminaDamageOnCollideComponent, StartCollideEvent>(OnCollide);
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SubscribeLocalEvent<StaminaDamageOnHitComponent, MeleeHitEvent>(OnHit);
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}
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