Fix compilation errors in tests from update (#34272)
Required for https://github.com/space-wizards/RobustToolbox/pull/5590 to not cause compile fails, but can be merged on its own
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@@ -35,7 +35,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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{
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{
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playerUid = serverPlayerManager.Sessions.Single().AttachedEntity.GetValueOrDefault();
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playerUid = serverPlayerManager.Sessions.Single().AttachedEntity.GetValueOrDefault();
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#pragma warning disable NUnit2045 // Interdependent assertions.
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#pragma warning disable NUnit2045 // Interdependent assertions.
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Assert.That(playerUid, Is.Not.EqualTo(default));
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Assert.That(playerUid, Is.Not.EqualTo(default(EntityUid)));
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// Making sure it exists
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// Making sure it exists
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Assert.That(entManager.HasComponent<AlertsComponent>(playerUid));
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Assert.That(entManager.HasComponent<AlertsComponent>(playerUid));
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#pragma warning restore NUnit2045
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#pragma warning restore NUnit2045
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@@ -17,7 +17,6 @@ using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Content.Shared.Station.Components;
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using Content.Shared.Station.Components;
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using FastAccessors;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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using YamlDotNet.RepresentationModel;
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@@ -67,7 +66,7 @@ namespace Content.IntegrationTests.Tests
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"Loop",
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"Loop",
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"Elkridge"
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"Elkridge"
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};
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};
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/// <summary>
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/// <summary>
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