Centcom & FTLDestination cleanup (#30226)
* centcomm name and ftlcomp * networking microopstimization * go sleep. * map names and arrivals
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@@ -52,6 +52,7 @@ public sealed class ArrivalsSystem : EntitySystem
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[Dependency] private readonly BiomeSystem _biomes = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly ShuttleSystem _shuttles = default!;
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@@ -497,6 +498,7 @@ public sealed class ArrivalsSystem : EntitySystem
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private void SetupArrivalsStation()
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{
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var mapUid = _mapSystem.CreateMap(out var mapId, false);
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_metaData.SetEntityName(mapUid, Loc.GetString("map-name-terminal"));
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if (!_loader.TryLoad(mapId, _cfgManager.GetCVar(CCVars.ArrivalsMap), out var uids))
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{
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@@ -61,6 +61,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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[Dependency] private readonly IdCardSystem _idSystem = default!;
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[Dependency] private readonly NavMapSystem _navMap = default!;
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[Dependency] private readonly MapLoaderSystem _map = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly RoundEndSystem _roundEnd = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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@@ -464,8 +465,9 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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}
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component.MapEntity = map;
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_metaData.SetEntityName(map, Loc.GetString("map-name-centcomm"));
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component.Entity = grid;
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_shuttle.TryAddFTLDestination(mapId, false, out _);
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_shuttle.TryAddFTLDestination(mapId, true, out _);
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Log.Info($"Created centcomm grid {ToPrettyString(grid)} on map {ToPrettyString(map)} for station {ToPrettyString(station)}");
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}
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@@ -186,6 +186,11 @@ public sealed partial class ShuttleSystem
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/// Adds the target map as available for FTL.
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/// </summary>
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public bool TryAddFTLDestination(MapId mapId, bool enabled, [NotNullWhen(true)] out FTLDestinationComponent? component)
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{
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return TryAddFTLDestination(mapId, enabled, true, false, out component);
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}
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public bool TryAddFTLDestination(MapId mapId, bool enabled, bool requireDisk, bool beaconsOnly, [NotNullWhen(true)] out FTLDestinationComponent? component)
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{
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var mapUid = _mapSystem.GetMapOrInvalid(mapId);
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component = null;
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@@ -195,10 +200,13 @@ public sealed partial class ShuttleSystem
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component = EnsureComp<FTLDestinationComponent>(mapUid);
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if (component.Enabled == enabled)
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if (component.Enabled == enabled && component.RequireCoordinateDisk == requireDisk && component.BeaconsOnly == beaconsOnly)
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return true;
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component.Enabled = enabled;
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component.RequireCoordinateDisk = requireDisk;
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component.BeaconsOnly = beaconsOnly;
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_console.RefreshShuttleConsoles();
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Dirty(mapUid, component);
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return true;
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@@ -33,3 +33,7 @@ emergency-shuttle-ui-authorize = AUTHORIZE
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emergency-shuttle-ui-repeal = REPEAL
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emergency-shuttle-ui-authorizations = Authorizations
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emergency-shuttle-ui-remaining = Remaining: {$remaining}
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# Map Misc.
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map-name-centcomm = Central Command
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map-name-terminal = Arrivals Terminal
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