Update content to remove redundant Robust math types (#38930)
Vector3, Vector4, Matrix4, and Quaternion are now gone. This switches us over to System.Numerics where applicable.
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@@ -1,4 +1,5 @@
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using Robust.Client.Graphics;
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using System.Numerics;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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@@ -36,7 +37,7 @@ namespace Content.Client.Cooldown
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if (Progress >= 0f)
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{
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var hue = (5f / 18f) * lerp;
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color = Color.FromHsv((hue, 0.75f, 0.75f, 0.50f));
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color = Color.FromHsv(new Vector4(hue, 0.75f, 0.75f, 0.50f));
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}
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else
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{
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@@ -1,4 +1,5 @@
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using Content.Shared.Disposal;
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using System.Numerics;
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using Content.Shared.Disposal;
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using Content.Shared.Disposal.Unit;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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@@ -5,6 +5,7 @@ using Robust.Client.Graphics;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using System.Linq;
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using System.Numerics;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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namespace Content.Client.Holopad;
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@@ -1,4 +1,5 @@
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using System.Linq;
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using System.Numerics;
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using Content.Client.Items.Systems;
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using Content.Shared.Clothing;
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using Content.Shared.Hands;
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@@ -3,6 +3,7 @@ using Robust.Client.UserInterface.XAML;
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using Robust.Client.GameObjects;
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using Robust.Shared.IoC;
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using System;
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using System.Numerics;
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using Content.Client.Stylesheets;
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using Content.Shared.APC;
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using Robust.Client.Graphics;
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@@ -6,7 +6,6 @@ using Robust.Shared.Utility;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using Vector4 = Robust.Shared.Maths.Vector4;
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namespace Content.Client.Power;
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@@ -10,7 +10,6 @@ using Robust.Shared.Physics;
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using Robust.Shared.Threading;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Vector2 = System.Numerics.Vector2;
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namespace Content.Client.Shuttles.UI;
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Shared.Mobs;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Shared.CCVar;
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using Robust.Shared.Configuration;
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@@ -43,7 +44,7 @@ public sealed class ProgressColorSystem : EntitySystem
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// lerp
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var hue = 5f / 18f * progress;
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return Color.FromHsv((hue, 1f, 0.75f, 1f));
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return Color.FromHsv(new Vector4(hue, 1f, 0.75f, 1f));
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}
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return InterpolateColorGaussian(Plasma, progress);
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@@ -621,7 +621,7 @@ public sealed class StorageWindow : BaseWindow
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{
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marked.Add(cell);
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cell.ModulateSelfOverride = spotFree
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? Color.FromHsv((0.18f, 1 / spot, 0.5f / spot + 0.5f, 1f))
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? Color.FromHsv(new Vector4(0.18f, 1 / spot, 0.5f / spot + 0.5f, 1f))
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: Color.FromHex("#2222CC");
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}
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}
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using System.Security.Cryptography;
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using Microsoft.VisualBasic.CompilerServices;
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