Update content to remove redundant Robust math types (#38930)
Vector3, Vector4, Matrix4, and Quaternion are now gone. This switches us over to System.Numerics where applicable.
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@@ -10,7 +10,6 @@ using Robust.Shared.Physics;
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using Robust.Shared.Threading;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Vector2 = System.Numerics.Vector2;
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namespace Content.Client.Shuttles.UI;
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