Fix more errors, client and server now build
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@@ -24,7 +24,9 @@ namespace Content.Server.Objectives.Conditions
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if (entity == default)
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return false;
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return (IoCManager.Resolve<IEntityManager>().GetComponentOrNull<MobStateComponent>(entity.Value)?.IsAlive() ?? false) && mc.Mind != mind;
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return entityMgr.TryGetComponent(entity, out MobStateComponent mobState) &&
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mobState.IsAlive() &&
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mc.Mind != mind;
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}).Select(mc => mc.Mind).ToList();
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return new KillRandomPersonCondition {Target = IoCManager.Resolve<IRobustRandom>().Pick(allHumans)};
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}
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