Fix more errors, client and server now build
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@@ -52,7 +52,7 @@ namespace Content.Client.Tabletop
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public override void Update(float frameTime)
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{
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// If there is no player entity, return
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if (_playerManager.LocalPlayer is not {ControlledEntity: var playerEntity}) return;
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if (_playerManager.LocalPlayer is not {ControlledEntity: { } playerEntity}) return;
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if (StunnedOrNoHands(playerEntity))
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{
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@@ -167,7 +167,8 @@ namespace Content.Client.Tabletop
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private bool OnMouseDown(in PointerInputCmdArgs args)
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{
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// Return if no player entity
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if (_playerManager.LocalPlayer is not { ControlledEntity: var playerEntity}) return false;
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if (_playerManager.LocalPlayer is not {ControlledEntity: { } playerEntity})
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return false;
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// Return if can not see table or stunned/no hands
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if (!CanSeeTable(playerEntity, _table) || StunnedOrNoHands(playerEntity))
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