Refactor IDoorCheck into entity events (#4366)
* IDoorCheck refactored to events # Conflicts: # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Doors/Components/AirlockComponent.cs # Content.Server/Doors/Components/FirelockComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Doors/IDoorCheck.cs * namespaces * Fix mapinit bug with refreshautoclose * ok i guess these just didnt feel like staging today
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@@ -22,6 +22,9 @@ namespace Content.Shared.Doors
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[ComponentDependency]
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protected readonly IPhysBody? PhysicsComponent = null;
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[Dependency]
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protected readonly IGameTiming _gameTiming = default!;
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[ViewVariables]
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private DoorState _state = DoorState.Closed;
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/// <summary>
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