Refactor IDoorCheck into entity events (#4366)
* IDoorCheck refactored to events # Conflicts: # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Doors/Components/AirlockComponent.cs # Content.Server/Doors/Components/FirelockComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Doors/IDoorCheck.cs * namespaces * Fix mapinit bug with refreshautoclose * ok i guess these just didnt feel like staging today
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69
Content.Server/Doors/Systems/FirelockSystem.cs
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69
Content.Server/Doors/Systems/FirelockSystem.cs
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using Content.Server.Doors.Components;
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using Content.Shared.Doors;
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using Content.Shared.Notification.Managers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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namespace Content.Server.Doors.Systems
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{
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public class FirelockSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FirelockComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
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SubscribeLocalEvent<FirelockComponent, BeforeDoorDeniedEvent>(OnBeforeDoorDenied);
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SubscribeLocalEvent<FirelockComponent, DoorGetPryTimeModifierEvent>(OnDoorGetPryTimeModifier);
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SubscribeLocalEvent<FirelockComponent, DoorClickShouldActivateEvent>(OnDoorClickShouldActivate);
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SubscribeLocalEvent<FirelockComponent, BeforeDoorPryEvent>(OnBeforeDoorPry);
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SubscribeLocalEvent<FirelockComponent, BeforeDoorAutoCloseEvent>(OnBeforeDoorAutoclose);
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}
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private void OnBeforeDoorOpened(EntityUid uid, FirelockComponent component, BeforeDoorOpenedEvent args)
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{
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if (component.IsHoldingFire() || component.IsHoldingPressure())
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args.Cancel();
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}
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private void OnBeforeDoorDenied(EntityUid uid, FirelockComponent component, BeforeDoorDeniedEvent args)
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{
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args.Cancel();
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}
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private void OnDoorGetPryTimeModifier(EntityUid uid, FirelockComponent component, DoorGetPryTimeModifierEvent args)
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{
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if (component.IsHoldingFire() || component.IsHoldingPressure())
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args.PryTimeModifier *= component.LockedPryTimeModifier;
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}
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private void OnDoorClickShouldActivate(EntityUid uid, FirelockComponent component, DoorClickShouldActivateEvent args)
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{
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// We're a firelock, you can't click to open it
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args.Handled = true;
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}
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private void OnBeforeDoorPry(EntityUid uid, FirelockComponent component, BeforeDoorPryEvent args)
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{
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if (component.DoorComponent == null || component.DoorComponent.State != SharedDoorComponent.DoorState.Closed)
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{
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return;
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}
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if (component.IsHoldingPressure())
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{
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component.Owner.PopupMessage(args.Args.User, Loc.GetString("firelock-component-is-holding-pressure-message"));
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}
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else if (component.IsHoldingFire())
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{
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component.Owner.PopupMessage(args.Args.User, Loc.GetString("firelock-component-is-holding-fire-message"));
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}
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}
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private void OnBeforeDoorAutoclose(EntityUid uid, FirelockComponent component, BeforeDoorAutoCloseEvent args)
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{
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// Firelocks can't autoclose, they must be manually closed
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args.Cancel();
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}
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}
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}
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