Refactor IDoorCheck into entity events (#4366)
* IDoorCheck refactored to events # Conflicts: # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Doors/Components/AirlockComponent.cs # Content.Server/Doors/Components/FirelockComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Doors/IDoorCheck.cs * namespaces * Fix mapinit bug with refreshautoclose * ok i guess these just didnt feel like staging today
This commit is contained in:
109
Content.Server/Doors/Systems/AirlockSystem.cs
Normal file
109
Content.Server/Doors/Systems/AirlockSystem.cs
Normal file
@@ -0,0 +1,109 @@
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Server.Doors.Systems
|
||||
{
|
||||
public class AirlockSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<AirlockComponent, PowerChangedEvent>(OnPowerChanged);
|
||||
SubscribeLocalEvent<AirlockComponent, DoorStateChangedEvent>(OnStateChanged);
|
||||
SubscribeLocalEvent<AirlockComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
|
||||
SubscribeLocalEvent<AirlockComponent, BeforeDoorClosedEvent>(OnBeforeDoorClosed);
|
||||
SubscribeLocalEvent<AirlockComponent, BeforeDoorDeniedEvent>(OnBeforeDoorDenied);
|
||||
SubscribeLocalEvent<AirlockComponent, DoorSafetyEnabledEvent>(OnDoorSafetyCheck);
|
||||
SubscribeLocalEvent<AirlockComponent, BeforeDoorAutoCloseEvent>(OnDoorAutoCloseCheck);
|
||||
SubscribeLocalEvent<AirlockComponent, DoorGetCloseTimeModifierEvent>(OnDoorCloseTimeModifier);
|
||||
SubscribeLocalEvent<AirlockComponent, DoorClickShouldActivateEvent>(OnDoorClickShouldActivate);
|
||||
SubscribeLocalEvent<AirlockComponent, BeforeDoorPryEvent>(OnDoorPry);
|
||||
}
|
||||
|
||||
private void OnPowerChanged(EntityUid uid, AirlockComponent component, PowerChangedEvent args)
|
||||
{
|
||||
if (component.AppearanceComponent != null)
|
||||
{
|
||||
component.AppearanceComponent.SetData(DoorVisuals.Powered, args.Powered);
|
||||
}
|
||||
|
||||
// BoltLights also got out
|
||||
component.UpdateBoltLightStatus();
|
||||
}
|
||||
|
||||
private void OnStateChanged(EntityUid uid, AirlockComponent component, DoorStateChangedEvent args)
|
||||
{
|
||||
// Only show the maintenance panel if the airlock is closed
|
||||
if (component.WiresComponent != null)
|
||||
{
|
||||
component.WiresComponent.IsPanelVisible = args.State != SharedDoorComponent.DoorState.Open;
|
||||
}
|
||||
// If the door is closed, we should look if the bolt was locked while closing
|
||||
component.UpdateBoltLightStatus();
|
||||
}
|
||||
|
||||
private void OnBeforeDoorOpened(EntityUid uid, AirlockComponent component, BeforeDoorOpenedEvent args)
|
||||
{
|
||||
if (!component.CanChangeState())
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnBeforeDoorClosed(EntityUid uid, AirlockComponent component, BeforeDoorClosedEvent args)
|
||||
{
|
||||
if (!component.CanChangeState())
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnBeforeDoorDenied(EntityUid uid, AirlockComponent component, BeforeDoorDeniedEvent args)
|
||||
{
|
||||
if (!component.CanChangeState())
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnDoorSafetyCheck(EntityUid uid, AirlockComponent component, DoorSafetyEnabledEvent args)
|
||||
{
|
||||
args.Safety = component.Safety;
|
||||
}
|
||||
|
||||
private void OnDoorAutoCloseCheck(EntityUid uid, AirlockComponent component, BeforeDoorAutoCloseEvent args)
|
||||
{
|
||||
if (!component.AutoClose)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnDoorCloseTimeModifier(EntityUid uid, AirlockComponent component, DoorGetCloseTimeModifierEvent args)
|
||||
{
|
||||
args.CloseTimeModifier *= component.AutoCloseDelayModifier;
|
||||
}
|
||||
|
||||
private void OnDoorClickShouldActivate(EntityUid uid, AirlockComponent component, DoorClickShouldActivateEvent args)
|
||||
{
|
||||
if (component.WiresComponent != null && component.WiresComponent.IsPanelOpen &&
|
||||
args.Args.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
component.WiresComponent.OpenInterface(actor.PlayerSession);
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDoorPry(EntityUid uid, AirlockComponent component, BeforeDoorPryEvent args)
|
||||
{
|
||||
if (component.IsBolted())
|
||||
{
|
||||
component.Owner.PopupMessage(args.Args.User, Loc.GetString("airlock-component-cannot-pry-is-bolted-message"));
|
||||
args.Cancel();
|
||||
}
|
||||
if (component.IsPowered())
|
||||
{
|
||||
component.Owner.PopupMessage(args.Args.User, Loc.GetString("airlock-component-cannot-pry-is-powered-message"));
|
||||
args.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user