Refactor IDoorCheck into entity events (#4366)

* IDoorCheck refactored to events

# Conflicts:
#	Content.Server/Atmos/TileAtmosphere.cs
#	Content.Server/Doors/Components/AirlockComponent.cs
#	Content.Server/Doors/Components/FirelockComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Doors/IDoorCheck.cs

* namespaces

* Fix mapinit bug with refreshautoclose

* ok i guess these just didnt feel like staging today
This commit is contained in:
mirrorcult
2021-08-02 04:57:06 -07:00
committed by GitHub
parent 7e3d5f6cf1
commit af2e21c355
14 changed files with 545 additions and 338 deletions

View File

@@ -7,12 +7,14 @@ using Content.Shared.Doors;
using Content.Shared.Interaction;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using static Content.Shared.Wires.SharedWiresComponent;
using static Content.Shared.Wires.SharedWiresComponent.WiresAction;
@@ -23,30 +25,41 @@ namespace Content.Server.Doors.Components
/// Companion component to ServerDoorComponent that handles airlock-specific behavior -- wires, requiring power to operate, bolts, and allowing automatic closing.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IDoorCheck))]
public class AirlockComponent : Component, IWires, IDoorCheck
public class AirlockComponent : Component, IWires
{
public override string Name => "Airlock";
[ComponentDependency]
private readonly ServerDoorComponent? _doorComponent = null;
public readonly ServerDoorComponent? DoorComponent = null;
[ComponentDependency]
private readonly SharedAppearanceComponent? _appearanceComponent = null;
public readonly SharedAppearanceComponent? AppearanceComponent = null;
[ComponentDependency]
private readonly ApcPowerReceiverComponent? _receiverComponent = null;
public readonly ApcPowerReceiverComponent? ReceiverComponent = null;
[ComponentDependency]
private readonly WiresComponent? _wiresComponent = null;
public readonly WiresComponent? WiresComponent = null;
/// <summary>
/// Sound to play when the bolts on the airlock go up.
/// </summary>
[DataField("boltUpSound")]
public SoundSpecifier BoltUpSound = new SoundPathSpecifier("/Audio/Machines/boltsup.ogg");
/// <summary>
/// Sound to play when the bolts on the airlock go down.
/// </summary>
[DataField("boltDownSound")]
public SoundSpecifier BoltDownSound = new SoundPathSpecifier("/Audio/Machines/boltsdown.ogg");
/// <summary>
/// Duration for which power will be disabled after pulsing either power wire.
/// </summary>
private static readonly TimeSpan PowerWiresTimeout = TimeSpan.FromSeconds(5.0);
[DataField("powerWiresTimeout")]
public float PowerWiresTimeout = 5.0f;
private CancellationTokenSource _powerWiresPulsedTimerCancel = new();
private bool _powerWiresPulsed;
/// <summary>
@@ -83,7 +96,7 @@ namespace Content.Server.Doors.Components
private bool BoltLightsVisible
{
get => _boltLightsWirePulsed && BoltsDown && IsPowered()
&& _doorComponent != null && _doorComponent.State == SharedDoorComponent.DoorState.Closed;
&& DoorComponent != null && DoorComponent.State == SharedDoorComponent.DoorState.Closed;
set
{
_boltLightsWirePulsed = value;
@@ -91,120 +104,53 @@ namespace Content.Server.Doors.Components
}
}
private static readonly TimeSpan AutoCloseDelayFast = TimeSpan.FromSeconds(1);
[ViewVariables(VVAccess.ReadWrite)]
[DataField("autoClose")]
public bool AutoClose = true;
[ViewVariables(VVAccess.ReadWrite)]
private bool _autoClose = true;
[DataField("autoCloseDelayModifier")]
public float AutoCloseDelayModifier = 1.0f;
[ViewVariables(VVAccess.ReadWrite)]
private bool _normalCloseSpeed = true;
[ViewVariables(VVAccess.ReadWrite)]
private bool _safety = true;
public bool Safety = true;
protected override void Initialize()
{
base.Initialize();
if (_receiverComponent != null && _appearanceComponent != null)
if (ReceiverComponent != null && AppearanceComponent != null)
{
_appearanceComponent.SetData(DoorVisuals.Powered, _receiverComponent.Powered);
AppearanceComponent.SetData(DoorVisuals.Powered, ReceiverComponent.Powered);
}
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PowerChangedMessage powerChanged:
PowerDeviceOnOnPowerStateChanged(powerChanged);
break;
}
}
void IDoorCheck.OnStateChange(SharedDoorComponent.DoorState doorState)
{
// Only show the maintenance panel if the airlock is closed
if (_wiresComponent != null)
{
_wiresComponent.IsPanelVisible = doorState != SharedDoorComponent.DoorState.Open;
}
// If the door is closed, we should look if the bolt was locked while closing
UpdateBoltLightStatus();
}
bool IDoorCheck.OpenCheck() => CanChangeState();
bool IDoorCheck.CloseCheck() => CanChangeState();
bool IDoorCheck.DenyCheck() => CanChangeState();
bool IDoorCheck.SafetyCheck() => _safety;
bool IDoorCheck.AutoCloseCheck() => _autoClose;
TimeSpan? IDoorCheck.GetCloseSpeed()
{
if (_normalCloseSpeed)
{
return null;
}
return AutoCloseDelayFast;
}
bool IDoorCheck.BlockActivate(ActivateEventArgs eventArgs)
{
if (_wiresComponent != null && _wiresComponent.IsPanelOpen &&
eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
_wiresComponent.OpenInterface(actor.PlayerSession);
return true;
}
return false;
}
bool IDoorCheck.CanPryCheck(InteractUsingEventArgs eventArgs)
{
if (IsBolted())
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("airlock-component-cannot-pry-is-bolted-message "));
return false;
}
if (IsPowered())
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("airlock-component-cannot-pry-is-powered-message"));
return false;
}
return true;
}
private bool CanChangeState()
public bool CanChangeState()
{
return IsPowered() && !IsBolted();
}
private bool IsBolted()
public bool IsBolted()
{
return _boltsDown;
}
private bool IsPowered()
public bool IsPowered()
{
return _receiverComponent == null || _receiverComponent.Powered;
return ReceiverComponent == null || ReceiverComponent.Powered;
}
private void UpdateBoltLightStatus()
public void UpdateBoltLightStatus()
{
if (_appearanceComponent != null)
if (AppearanceComponent != null)
{
_appearanceComponent.SetData(DoorVisuals.BoltLights, BoltLightsVisible);
AppearanceComponent.SetData(DoorVisuals.BoltLights, BoltLightsVisible);
}
}
private void UpdateWiresStatus()
public void UpdateWiresStatus()
{
if (_doorComponent == null)
if (DoorComponent == null)
{
return;
}
@@ -214,9 +160,9 @@ namespace Content.Server.Doors.Components
{
powerLight = new StatusLightData(Color.Yellow, StatusLightState.BlinkingFast, "POWR");
}
else if (_wiresComponent != null &&
_wiresComponent.IsWireCut(Wires.MainPower) &&
_wiresComponent.IsWireCut(Wires.BackupPower))
else if (WiresComponent != null &&
WiresComponent.IsWireCut(Wires.MainPower) &&
WiresComponent.IsWireCut(Wires.BackupPower))
{
powerLight = new StatusLightData(Color.Red, StatusLightState.On, "POWR");
}
@@ -226,63 +172,59 @@ namespace Content.Server.Doors.Components
var boltLightsStatus = new StatusLightData(Color.Lime,
_boltLightsWirePulsed ? StatusLightState.On : StatusLightState.Off, "BLTL");
var ev = new DoorGetCloseTimeModifierEvent();
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, ev, false);
var timingStatus =
new StatusLightData(Color.Orange, !_autoClose ? StatusLightState.Off :
!_normalCloseSpeed ? StatusLightState.BlinkingSlow :
new StatusLightData(Color.Orange, !AutoClose ? StatusLightState.Off :
!MathHelper.CloseTo(ev.CloseTimeModifier, 1.0f) ? StatusLightState.BlinkingSlow :
StatusLightState.On,
"TIME");
var safetyStatus =
new StatusLightData(Color.Red, _safety ? StatusLightState.On : StatusLightState.Off, "SAFE");
new StatusLightData(Color.Red, Safety ? StatusLightState.On : StatusLightState.Off, "SAFE");
if (_wiresComponent == null)
if (WiresComponent == null)
{
return;
}
_wiresComponent.SetStatus(AirlockWireStatus.PowerIndicator, powerLight);
_wiresComponent.SetStatus(AirlockWireStatus.BoltIndicator, boltStatus);
_wiresComponent.SetStatus(AirlockWireStatus.BoltLightIndicator, boltLightsStatus);
_wiresComponent.SetStatus(AirlockWireStatus.AIControlIndicator, new StatusLightData(Color.Purple, StatusLightState.BlinkingSlow, "AICT"));
_wiresComponent.SetStatus(AirlockWireStatus.TimingIndicator, timingStatus);
_wiresComponent.SetStatus(AirlockWireStatus.SafetyIndicator, safetyStatus);
/*
_wires.SetStatus(6, powerLight);
_wires.SetStatus(7, powerLight);
_wires.SetStatus(8, powerLight);
_wires.SetStatus(9, powerLight);
_wires.SetStatus(10, powerLight);
_wires.SetStatus(11, powerLight);*/
WiresComponent.SetStatus(AirlockWireStatus.PowerIndicator, powerLight);
WiresComponent.SetStatus(AirlockWireStatus.BoltIndicator, boltStatus);
WiresComponent.SetStatus(AirlockWireStatus.BoltLightIndicator, boltLightsStatus);
WiresComponent.SetStatus(AirlockWireStatus.AIControlIndicator, new StatusLightData(Color.Purple, StatusLightState.BlinkingSlow, "AICT"));
WiresComponent.SetStatus(AirlockWireStatus.TimingIndicator, timingStatus);
WiresComponent.SetStatus(AirlockWireStatus.SafetyIndicator, safetyStatus);
}
private void UpdatePowerCutStatus()
{
if (_receiverComponent == null)
if (ReceiverComponent == null)
{
return;
}
if (PowerWiresPulsed)
{
_receiverComponent.PowerDisabled = true;
ReceiverComponent.PowerDisabled = true;
return;
}
if (_wiresComponent == null)
if (WiresComponent == null)
{
return;
}
_receiverComponent.PowerDisabled =
_wiresComponent.IsWireCut(Wires.MainPower) ||
_wiresComponent.IsWireCut(Wires.BackupPower);
ReceiverComponent.PowerDisabled =
WiresComponent.IsWireCut(Wires.MainPower) ||
WiresComponent.IsWireCut(Wires.BackupPower);
}
private void PowerDeviceOnOnPowerStateChanged(PowerChangedMessage e)
{
if (_appearanceComponent != null)
if (AppearanceComponent != null)
{
_appearanceComponent.SetData(DoorVisuals.Powered, e.Powered);
AppearanceComponent.SetData(DoorVisuals.Powered, e.Powered);
}
// BoltLights also got out
@@ -341,19 +283,13 @@ namespace Content.Server.Doors.Components
builder.CreateWire(Wires.BoltLight);
builder.CreateWire(Wires.Timing);
builder.CreateWire(Wires.Safety);
/*
builder.CreateWire(6);
builder.CreateWire(7);
builder.CreateWire(8);
builder.CreateWire(9);
builder.CreateWire(10);
builder.CreateWire(11);*/
UpdateWiresStatus();
}
public void WiresUpdate(WiresUpdateEventArgs args)
{
if(_doorComponent == null)
if(DoorComponent == null)
{
return;
}
@@ -367,7 +303,7 @@ namespace Content.Server.Doors.Components
PowerWiresPulsed = true;
_powerWiresPulsedTimerCancel.Cancel();
_powerWiresPulsedTimerCancel = new CancellationTokenSource();
Owner.SpawnTimer(PowerWiresTimeout,
Owner.SpawnTimer(TimeSpan.FromSeconds(PowerWiresTimeout),
() => PowerWiresPulsed = false,
_powerWiresPulsedTimerCancel.Token);
break;
@@ -390,11 +326,11 @@ namespace Content.Server.Doors.Components
BoltLightsVisible = !_boltLightsWirePulsed;
break;
case Wires.Timing:
_normalCloseSpeed = !_normalCloseSpeed;
_doorComponent.RefreshAutoClose();
AutoCloseDelayModifier = 0.5f;
DoorComponent.RefreshAutoClose();
break;
case Wires.Safety:
_safety = !_safety;
Safety = !Safety;
break;
}
}
@@ -413,11 +349,11 @@ namespace Content.Server.Doors.Components
BoltLightsVisible = true;
break;
case Wires.Timing:
_autoClose = true;
_doorComponent.RefreshAutoClose();
AutoClose = true;
DoorComponent.RefreshAutoClose();
break;
case Wires.Safety:
_safety = true;
Safety = true;
break;
}
}
@@ -433,11 +369,11 @@ namespace Content.Server.Doors.Components
BoltLightsVisible = false;
break;
case Wires.Timing:
_autoClose = false;
_doorComponent.RefreshAutoClose();
AutoClose = false;
DoorComponent.RefreshAutoClose();
break;
case Wires.Safety:
_safety = false;
Safety = false;
break;
}
}
@@ -455,7 +391,7 @@ namespace Content.Server.Doors.Components
BoltsDown = newBolts;
SoundSystem.Play(Filter.Broadcast(), newBolts ? "/Audio/Machines/boltsdown.ogg" : "/Audio/Machines/boltsup.ogg", Owner);
SoundSystem.Play(Filter.Broadcast(), newBolts ? BoltDownSound.GetSound() : BoltUpSound.GetSound(), Owner);
}
}
}