Aghost tweaks (#12373)
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@@ -245,7 +245,12 @@ namespace Content.Server.Strip
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return true;
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}
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var doAfterArgs = new DoAfterEventArgs(user, component.HandStripDelay, CancellationToken.None, component.Owner)
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var userEv = new BeforeStripEvent(component.HandStripDelay);
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RaiseLocalEvent(user, userEv);
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var ev = new BeforeGettingStrippedEvent(userEv.Time, userEv.Stealth);
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RaiseLocalEvent(component.Owner, ev);
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var doAfterArgs = new DoAfterEventArgs(user, ev.Time, CancellationToken.None, component.Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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@@ -292,9 +297,9 @@ namespace Content.Server.Strip
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return false;
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}
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if (!_inventorySystem.CanUnequip(user, component.Owner, slot, out _))
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if (!_inventorySystem.CanUnequip(user, component.Owner, slot, out var reason))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-unequip-message", ("owner", component.Owner)));
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user.PopupMessageCursor(reason);
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return false;
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}
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@@ -376,7 +381,6 @@ namespace Content.Server.Strip
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return true;
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}
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var userEv = new BeforeStripEvent(component.HandStripDelay);
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RaiseLocalEvent(user, userEv);
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var ev = new BeforeGettingStrippedEvent(userEv.Time, userEv.Stealth);
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@@ -240,8 +240,8 @@ public abstract partial class InventorySystem
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return true;
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// Is the actor currently stripping the target? Here we could check if the actor has the stripping UI open, but
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// that requires server/client specific code. so lets just check if they **could** open the stripping UI.
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// Note that this doesn't check that the item is equipped by the target, as this is done elsewhere.
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// that requires server/client specific code.
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// Uhhh TODO, fix this. This doesn't even fucking check if the target item is IN the targets inventory.
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return actor != target &&
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HasComp<SharedStrippableComponent>(target) &&
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HasComp<SharedStrippingComponent>(actor) &&
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@@ -1,7 +1,7 @@
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namespace Content.Shared.Strip.Components;
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namespace Content.Shared.Strip.Components;
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/// <summary>
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/// Give this to an entity when you want to increase their stripping times
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/// Give this to an entity when you want to decrease stripping times
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/// </summary>
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[RegisterComponent]
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public sealed class ThievingComponent : Component
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@@ -10,8 +10,8 @@ public sealed class ThievingComponent : Component
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/// How much the strip time should be shortened by
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("stealTime")]
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public float StealTime = 0.5f;
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[DataField("stripTimeReduction")]
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public float StripTimeReduction = 0.5f;
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/// <summary>
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/// Should it notify the user if they're stripping a pocket?
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@@ -17,6 +17,6 @@ public sealed class ThievingSystem : EntitySystem
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private void OnBeforeStrip(EntityUid uid, ThievingComponent component, BeforeStripEvent args)
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{
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args.Stealth |= component.Stealthy;
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args.Additive -= component.StealTime;
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args.Additive -= component.StripTimeReduction;
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}
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}
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@@ -202,7 +202,7 @@
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fiberMaterial: fibers-nanomachines
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- type: FingerprintMask
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- type: Thieving
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stealTime: 1
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stripTimeReduction: 1
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stealthy: true
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- type: entity
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@@ -251,7 +251,7 @@
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- type: Clothing
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sprite: Clothing/Hands/Gloves/Color/black.rsi
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- type: Thieving
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stealTime: 1.5
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stripTimeReduction: 1.5
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stealthy: true
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- type: Fiber
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fiberMaterial: fibers-synthetic
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@@ -101,3 +101,7 @@
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receiveFrequencyId: SuitSensor
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- type: WirelessNetworkConnection
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range: 500
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- type: Thieving
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stripTimeReduction: 9999
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stealthy: true
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- type: Stripping
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