Fix item actions (#6383)
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@@ -178,27 +178,6 @@ namespace Content.Shared.Actions.Components
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{
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GrantOrUpdate(actionType, toggleOn: toggleOn);
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}
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public void EquippedHand(EntityUid user, Hand hand)
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{
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// this entity cannot be granted actions if no actions component
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SharedActionsComponent?>(user, out var actionsComponent))
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return;
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Holder = user;
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HolderActionsComponent = actionsComponent;
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IsEquipped = true;
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InHand = hand;
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GrantOrUpdateAllToHolder();
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}
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public void UnequippedHand()
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{
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RevokeAllFromHolder();
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Holder = null;
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HolderActionsComponent = null;
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IsEquipped = false;
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InHand = null;
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}
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}
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/// <summary>
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@@ -1,5 +1,6 @@
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using Content.Shared.Actions.Components;
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using Content.Shared.Hands;
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using Content.Shared.Inventory.Events;
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using Robust.Shared.GameObjects;
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using System;
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@@ -18,18 +19,42 @@ namespace Content.Shared.Actions
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base.Initialize();
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UpdatesOutsidePrediction = true;
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SubscribeLocalEvent<ItemActionsComponent, UnequippedHandEvent>(OnHandUnequipped);
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SubscribeLocalEvent<ItemActionsComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<ItemActionsComponent, EquippedHandEvent>(OnHandEquipped);
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SubscribeLocalEvent<ItemActionsComponent, UnequippedHandEvent>((uid, comp, _) => OnUnequipped(uid, comp));
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SubscribeLocalEvent<ItemActionsComponent, GotUnequippedEvent>((uid, comp, _) => OnUnequipped(uid, comp));
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}
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private void OnGotEquipped(EntityUid uid, ItemActionsComponent component, GotEquippedEvent args)
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{
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if (!TryComp(args.Equipee, out SharedActionsComponent? actionsComponent))
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return;
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component.Holder = args.Equipee;
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component.HolderActionsComponent = actionsComponent;
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component.IsEquipped = true;
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component.GrantOrUpdateAllToHolder();
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}
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private void OnHandEquipped(EntityUid uid, ItemActionsComponent component, EquippedHandEvent args)
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{
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component.EquippedHand(args.User, args.Hand);
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if (!TryComp(args.User, out SharedActionsComponent? actionsComponent))
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return;
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component.Holder = args.User;
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component.HolderActionsComponent = actionsComponent;
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component.IsEquipped = true;
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component.InHand = args.Hand;
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component.GrantOrUpdateAllToHolder();
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}
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private void OnHandUnequipped(EntityUid uid, ItemActionsComponent component, UnequippedHandEvent args)
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private void OnUnequipped(EntityUid uid, ItemActionsComponent component)
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{
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component.UnequippedHand();
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component.RevokeAllFromHolder();
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component.Holder = null;
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component.HolderActionsComponent = null;
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component.IsEquipped = false;
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component.InHand = null;
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}
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public override void Update(float frameTime)
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