@@ -60,7 +60,7 @@ namespace Content.Client.Physics.Controllers
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Physics.UpdateIsPredicted(entity.Owner);
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Physics.UpdateIsPredicted(entity.Owner);
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Physics.UpdateIsPredicted(entity.Comp.RelayEntity);
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Physics.UpdateIsPredicted(entity.Comp.RelayEntity);
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if (MoverQuery.TryGetComponent(entity.Comp.RelayEntity, out var inputMover))
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if (MoverQuery.TryGetComponent(entity.Comp.RelayEntity, out var inputMover))
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SetMoveInput((entity.Owner, inputMover), MoveButtons.None);
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SetMoveInput((entity.Comp.RelayEntity, inputMover), MoveButtons.None);
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}
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}
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private void OnRelayPlayerDetached(Entity<RelayInputMoverComponent> entity, ref LocalPlayerDetachedEvent args)
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private void OnRelayPlayerDetached(Entity<RelayInputMoverComponent> entity, ref LocalPlayerDetachedEvent args)
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@@ -68,7 +68,7 @@ namespace Content.Client.Physics.Controllers
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Physics.UpdateIsPredicted(entity.Owner);
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Physics.UpdateIsPredicted(entity.Owner);
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Physics.UpdateIsPredicted(entity.Comp.RelayEntity);
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Physics.UpdateIsPredicted(entity.Comp.RelayEntity);
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if (MoverQuery.TryGetComponent(entity.Comp.RelayEntity, out var inputMover))
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if (MoverQuery.TryGetComponent(entity.Comp.RelayEntity, out var inputMover))
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SetMoveInput((entity.Owner, inputMover), MoveButtons.None);
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SetMoveInput((entity.Comp.RelayEntity, inputMover), MoveButtons.None);
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}
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}
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private void OnPlayerAttached(Entity<InputMoverComponent> entity, ref LocalPlayerAttachedEvent args)
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private void OnPlayerAttached(Entity<InputMoverComponent> entity, ref LocalPlayerAttachedEvent args)
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@@ -33,13 +33,13 @@ namespace Content.Server.Physics.Controllers
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private void OnRelayPlayerAttached(Entity<RelayInputMoverComponent> entity, ref PlayerAttachedEvent args)
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private void OnRelayPlayerAttached(Entity<RelayInputMoverComponent> entity, ref PlayerAttachedEvent args)
|
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{
|
{
|
||||||
if (MoverQuery.TryGetComponent(entity.Comp.RelayEntity, out var inputMover))
|
if (MoverQuery.TryGetComponent(entity.Comp.RelayEntity, out var inputMover))
|
||||||
SetMoveInput((entity.Owner, inputMover), MoveButtons.None);
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SetMoveInput((entity.Comp.RelayEntity, inputMover), MoveButtons.None);
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}
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}
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||||||
|
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||||||
private void OnRelayPlayerDetached(Entity<RelayInputMoverComponent> entity, ref PlayerDetachedEvent args)
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private void OnRelayPlayerDetached(Entity<RelayInputMoverComponent> entity, ref PlayerDetachedEvent args)
|
||||||
{
|
{
|
||||||
if (MoverQuery.TryGetComponent(entity.Comp.RelayEntity, out var inputMover))
|
if (MoverQuery.TryGetComponent(entity.Comp.RelayEntity, out var inputMover))
|
||||||
SetMoveInput((entity.Owner, inputMover), MoveButtons.None);
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SetMoveInput((entity.Comp.RelayEntity, inputMover), MoveButtons.None);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnPlayerAttached(Entity<InputMoverComponent> entity, ref PlayerAttachedEvent args)
|
private void OnPlayerAttached(Entity<InputMoverComponent> entity, ref PlayerAttachedEvent args)
|
||||||
|
|||||||
Reference in New Issue
Block a user