Correct relay mover entity (#31040)

* Relay entity

* Server
This commit is contained in:
Plykiya
2024-08-15 05:30:53 -07:00
committed by GitHub
parent d752702092
commit af01d8fbff
2 changed files with 4 additions and 4 deletions

View File

@@ -33,13 +33,13 @@ namespace Content.Server.Physics.Controllers
private void OnRelayPlayerAttached(Entity<RelayInputMoverComponent> entity, ref PlayerAttachedEvent args)
{
if (MoverQuery.TryGetComponent(entity.Comp.RelayEntity, out var inputMover))
SetMoveInput((entity.Owner, inputMover), MoveButtons.None);
SetMoveInput((entity.Comp.RelayEntity, inputMover), MoveButtons.None);
}
private void OnRelayPlayerDetached(Entity<RelayInputMoverComponent> entity, ref PlayerDetachedEvent args)
{
if (MoverQuery.TryGetComponent(entity.Comp.RelayEntity, out var inputMover))
SetMoveInput((entity.Owner, inputMover), MoveButtons.None);
SetMoveInput((entity.Comp.RelayEntity, inputMover), MoveButtons.None);
}
private void OnPlayerAttached(Entity<InputMoverComponent> entity, ref PlayerAttachedEvent args)