Construction recipes can specify if they should be build-able in… (#781)

Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
py01
2020-03-06 13:15:44 -06:00
committed by GitHub
parent e17ffbd76f
commit aecff31262
5 changed files with 24 additions and 2 deletions

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.Construction;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
@@ -12,6 +13,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.ViewVariables;
using static Content.Shared.Construction.ConstructionStepMaterial;
@@ -34,6 +36,8 @@ namespace Content.Server.GameObjects.Components.Construction
#pragma warning disable 649
[Dependency] private IRobustRandom _random;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IServerNotifyManager _notifyManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
public override void Initialize()
@@ -49,8 +53,10 @@ namespace Content.Server.GameObjects.Components.Construction
{
var playerEntity = eventArgs.User;
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
if (!interactionSystem.InRangeUnobstructed(playerEntity.Transform.MapPosition, Owner.Transform.WorldPosition, ignoredEnt: Owner, insideBlockerValid: true))
if (!interactionSystem.InRangeUnobstructed(playerEntity.Transform.MapPosition, Owner.Transform.WorldPosition, ignoredEnt: Owner, insideBlockerValid: Prototype.CanBuildInImpassable))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, playerEntity,
_localizationManager.GetString("You can't reach there!"));
return false;
}