Sentient medibot now can inject (#32110)

medibot player injection

Co-authored-by: YourUsername <you@example.com>
This commit is contained in:
godisdeadLOL
2025-01-29 13:34:01 +03:00
committed by GitHub
parent a480c22381
commit aea4e3cdbd
7 changed files with 111 additions and 30 deletions

View File

@@ -1,5 +1,5 @@
using Content.Server.Chat.Systems;
using Content.Server.NPC.Components;
using Content.Shared.NPC.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.Emag.Components;
@@ -55,34 +55,11 @@ public sealed partial class MedibotInjectOperator : HTNOperator
if (!_entMan.TryGetComponent<MedibotComponent>(owner, out var botComp))
return HTNOperatorStatus.Failed;
if (!_entMan.TryGetComponent<DamageableComponent>(target, out var damage))
if (!_medibot.CheckInjectable((owner, botComp), target) || !_medibot.TryInject((owner, botComp), target))
return HTNOperatorStatus.Failed;
if (!_solutionContainer.TryGetInjectableSolution(target, out var injectable, out _))
return HTNOperatorStatus.Failed;
if (!_interaction.InRangeUnobstructed(owner, target))
return HTNOperatorStatus.Failed;
var total = damage.TotalDamage;
// always inject healthy patients when emagged
if (total == 0 && !_entMan.HasComponent<EmaggedComponent>(owner))
return HTNOperatorStatus.Failed;
if (!_entMan.TryGetComponent<MobStateComponent>(target, out var mobState))
return HTNOperatorStatus.Failed;
var state = mobState.CurrentState;
if (!_medibot.TryGetTreatment(botComp, mobState.CurrentState, out var treatment) || !treatment.IsValid(total))
return HTNOperatorStatus.Failed;
_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
_solutionContainer.TryAddReagent(injectable.Value, treatment.Reagent, treatment.Quantity, out _);
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
_audio.PlayPvs(botComp.InjectSound, target);
_chat.TrySendInGameICMessage(owner, Loc.GetString("medibot-finish-inject"), InGameICChatType.Speak, hideChat: true, hideLog: true);
return HTNOperatorStatus.Finished;
}
}