Adds "Add Reagent" admin verb.

This commit is contained in:
Pieter-Jan Briers
2021-01-23 16:45:20 +01:00
parent fd7fcbadda
commit ae91059c0b
3 changed files with 307 additions and 3 deletions

View File

@@ -1,11 +1,18 @@
#nullable enable
using Content.Server.Administration;
using Content.Server.Eui;
using Content.Server.GameObjects.Components.GUI;
using Content.Shared.Administration;
using Content.Shared.Chemistry;
using Content.Shared.Eui;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameObjects.Verbs;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.GameObjects.Components.Chemistry
@@ -58,7 +65,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
return;
}
var transferQuantity = ReagentUnit.Min(component.MaxVolume - component.CurrentVolume, handSolutionComp.CurrentVolume, ReagentUnit.New(10));
var transferQuantity = ReagentUnit.Min(component.MaxVolume - component.CurrentVolume,
handSolutionComp.CurrentVolume, ReagentUnit.New(10));
if (transferQuantity <= 0)
{
@@ -108,14 +116,15 @@ namespace Content.Server.GameObjects.Components.Chemistry
return;
}
if(!hands.GetActiveHand.Owner.TryGetComponent<SolutionContainerComponent>(out var handSolutionComp) ||
if (!hands.GetActiveHand.Owner.TryGetComponent<SolutionContainerComponent>(out var handSolutionComp) ||
!handSolutionComp.CanAddSolutions ||
!component.CanRemoveSolutions)
{
return;
}
var transferQuantity = ReagentUnit.Min(handSolutionComp.MaxVolume - handSolutionComp.CurrentVolume, component.CurrentVolume, ReagentUnit.New(10));
var transferQuantity = ReagentUnit.Min(handSolutionComp.MaxVolume - handSolutionComp.CurrentVolume,
component.CurrentVolume, ReagentUnit.New(10));
if (transferQuantity <= 0)
{
@@ -126,5 +135,97 @@ namespace Content.Server.GameObjects.Components.Chemistry
handSolutionComp.TryAddSolution(transferSolution);
}
}
[Verb]
private sealed class AdminAddReagentVerb : Verb<SolutionContainerComponent>
{
private const AdminFlags ReqFlags = AdminFlags.Fun;
protected override void GetData(IEntity user, SolutionContainerComponent component, VerbData data)
{
data.Text = Loc.GetString("Add Reagent...");
data.CategoryData = VerbCategories.Debug;
data.Visibility = VerbVisibility.Invisible;
var adminManager = IoCManager.Resolve<IAdminManager>();
if (user.TryGetComponent<IActorComponent>(out var player))
{
if (adminManager.HasAdminFlag(player.playerSession, ReqFlags))
{
data.Visibility = VerbVisibility.Visible;
}
}
}
protected override void Activate(IEntity user, SolutionContainerComponent component)
{
var groupController = IoCManager.Resolve<IAdminManager>();
if (user.TryGetComponent<IActorComponent>(out var player))
{
if (groupController.HasAdminFlag(player.playerSession, ReqFlags))
OpenAddReagentMenu(player.playerSession, component);
}
}
private static void OpenAddReagentMenu(IPlayerSession player, SolutionContainerComponent comp)
{
var euiMgr = IoCManager.Resolve<EuiManager>();
euiMgr.OpenEui(new AdminAddReagentEui(comp), player);
}
private sealed class AdminAddReagentEui : BaseEui
{
private readonly SolutionContainerComponent _target;
[Dependency] private readonly IAdminManager _adminManager = default!;
public AdminAddReagentEui(SolutionContainerComponent target)
{
_target = target;
IoCManager.InjectDependencies(this);
}
public override void Opened()
{
StateDirty();
}
public override EuiStateBase GetNewState()
{
return new AdminAddReagentEuiState
{
CurVolume = _target.CurrentVolume,
MaxVolume = _target.MaxVolume
};
}
public override void HandleMessage(EuiMessageBase msg)
{
switch (msg)
{
case AdminAddReagentEuiMsg.Close:
Close();
break;
case AdminAddReagentEuiMsg.DoAdd doAdd:
// Double check that user wasn't de-adminned in the mean time...
// Or the target was deleted.
if (!_adminManager.HasAdminFlag(Player, ReqFlags) || _target.Deleted)
{
Close();
return;
}
_target.TryAddReagent(doAdd.ReagentId, doAdd.Amount, out _);
StateDirty();
if (doAdd.CloseAfter)
Close();
break;
}
}
}
}
}
}