MeleeHitSoundSystem (#25005)
* Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -21,8 +21,6 @@ using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Systems;
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@@ -36,22 +34,21 @@ namespace Content.Shared.Weapons.Melee;
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public abstract class SharedMeleeWeaponSystem : EntitySystem
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{
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[Dependency] protected readonly IGameTiming Timing = default!;
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[Dependency] protected readonly IMapManager MapManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] protected readonly ISharedAdminLogManager AdminLogger = default!;
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[Dependency] protected readonly ActionBlockerSystem Blocker = default!;
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[Dependency] protected readonly DamageableSystem Damageable = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] protected readonly SharedAudioSystem Audio = default!;
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[Dependency] protected readonly SharedCombatModeSystem CombatMode = default!;
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[Dependency] protected readonly SharedInteractionSystem Interaction = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] protected readonly SharedPopupSystem PopupSystem = default!;
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[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
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[Dependency] private readonly StaminaSystem _stamina = default!;
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[Dependency] protected readonly ISharedAdminLogManager AdminLogger = default!;
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[Dependency] protected readonly ActionBlockerSystem Blocker = default!;
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[Dependency] protected readonly SharedCombatModeSystem CombatMode = default!;
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[Dependency] protected readonly DamageableSystem Damageable = default!;
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[Dependency] protected readonly SharedInteractionSystem Interaction = default!;
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[Dependency] protected readonly IMapManager MapManager = default!;
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[Dependency] protected readonly SharedPopupSystem PopupSystem = default!;
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[Dependency] protected readonly IGameTiming Timing = default!;
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[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly MeleeSoundSystem _meleeSound = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly StaminaSystem _stamina = default!;
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public const float DamagePitchVariation = 0.05f;
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private const int AttackMask = (int) (CollisionGroup.MobMask | CollisionGroup.Opaque);
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/// <summary>
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@@ -83,7 +80,8 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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SubscribeAllEvent<StopAttackEvent>(OnStopAttack);
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#if DEBUG
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SubscribeLocalEvent<MeleeWeaponComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<MeleeWeaponComponent,
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MapInitEvent> (OnMapInit);
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}
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private void OnMapInit(EntityUid uid, MeleeWeaponComponent component, MapInitEvent args)
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@@ -465,7 +463,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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}
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var missEvent = new MeleeHitEvent(new List<EntityUid>(), user, meleeUid, damage, null);
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RaiseLocalEvent(meleeUid, missEvent);
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Audio.PlayPredicted(component.SwingSound, meleeUid, user);
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_meleeSound.PlaySwingSound(user, meleeUid, component);
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return;
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}
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@@ -520,7 +518,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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}
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PlayHitSound(target.Value, user, GetHighestDamageSound(modifiedDamage, _protoManager), hitEvent.HitSoundOverride, component.HitSound, component.NoDamageSound);
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_meleeSound.PlayHitSound(target.Value, user, GetHighestDamageSound(modifiedDamage, _protoManager), hitEvent.HitSoundOverride, component);
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if (damageResult?.GetTotal() > FixedPoint2.Zero)
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{
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@@ -563,7 +561,9 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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var missEvent = new MeleeHitEvent(new List<EntityUid>(), user, meleeUid, damage, direction);
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RaiseLocalEvent(meleeUid, missEvent);
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Audio.PlayPredicted(component.SwingSound, meleeUid, user);
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// immediate audio feedback
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_meleeSound.PlaySwingSound(user, meleeUid, component);
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return true;
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}
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@@ -658,7 +658,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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if (entities.Count != 0)
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{
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var target = entities.First();
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PlayHitSound(target, user, GetHighestDamageSound(appliedDamage, _protoManager), hitEvent.HitSoundOverride, component.HitSound, component.NoDamageSound);
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_meleeSound.PlayHitSound(target, user, GetHighestDamageSound(appliedDamage, _protoManager), hitEvent.HitSoundOverride, component);
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}
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if (appliedDamage.GetTotal() > FixedPoint2.Zero)
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@@ -702,77 +702,6 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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return true;
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}
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public void PlayHitSound(EntityUid target, EntityUid? user, string? type, SoundSpecifier? hitSoundOverride, SoundSpecifier? hitSound, SoundSpecifier? noDamageSound)
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{
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var playedSound = false;
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if (Deleted(target))
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return;
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// hitting can obv destroy an entity so we play at coords and not following them
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var coords = Transform(target).Coordinates;
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// Play sound based off of highest damage type.
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if (TryComp<MeleeSoundComponent>(target, out var damageSoundComp))
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{
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if (type == null && damageSoundComp.NoDamageSound != null)
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{
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Audio.PlayPredicted(damageSoundComp.NoDamageSound, coords, user, AudioParams.Default.WithVariation(DamagePitchVariation));
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playedSound = true;
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}
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else if (type != null && damageSoundComp.SoundTypes?.TryGetValue(type, out var damageSoundType) == true)
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{
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Audio.PlayPredicted(damageSoundType, coords, user, AudioParams.Default.WithVariation(DamagePitchVariation));
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playedSound = true;
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}
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else if (type != null && damageSoundComp.SoundGroups?.TryGetValue(type, out var damageSoundGroup) == true)
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{
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Audio.PlayPredicted(damageSoundGroup, coords, user, AudioParams.Default.WithVariation(DamagePitchVariation));
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playedSound = true;
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}
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}
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// Use weapon sounds if the thing being hit doesn't specify its own sounds.
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if (!playedSound)
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{
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if (hitSoundOverride != null)
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{
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Audio.PlayPredicted(hitSoundOverride, coords, user, AudioParams.Default.WithVariation(DamagePitchVariation));
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playedSound = true;
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}
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else if (hitSound != null)
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{
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Audio.PlayPredicted(hitSound, coords, user, AudioParams.Default.WithVariation(DamagePitchVariation));
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playedSound = true;
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}
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else if (noDamageSound != null)
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{
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Audio.PlayPredicted(noDamageSound, coords, user, AudioParams.Default.WithVariation(DamagePitchVariation));
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playedSound = true;
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}
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}
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// Fallback to generic sounds.
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if (!playedSound)
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{
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switch (type)
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{
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// Unfortunately heat returns caustic group so can't just use the damagegroup in that instance.
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case "Burn":
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case "Heat":
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case "Radiation":
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case "Cold":
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Audio.PlayPredicted(new SoundPathSpecifier("/Audio/Items/welder.ogg"), target, user, AudioParams.Default.WithVariation(DamagePitchVariation));
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break;
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// No damage, fallback to tappies
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case null:
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Audio.PlayPredicted(new SoundCollectionSpecifier("WeakHit"), target, user, AudioParams.Default.WithVariation(DamagePitchVariation));
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break;
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case "Brute":
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Audio.PlayPredicted(new SoundCollectionSpecifier("MetalThud"), target, user, AudioParams.Default.WithVariation(DamagePitchVariation));
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break;
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}
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}
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}
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public static string? GetHighestDamageSound(DamageSpecifier modifiedDamage, IPrototypeManager protoManager)
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{
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@@ -809,7 +738,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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}
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// Play a sound to give instant feedback; same with playing the animations
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Audio.PlayPredicted(component.SwingSound, meleeUid, user);
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_meleeSound.PlaySwingSound(user, meleeUid, component);
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return true;
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}
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