Remove radiation & explosion damage logs. Add better explosion-trigger logs (#5689)
This commit is contained in:
@@ -177,7 +177,7 @@ namespace Content.Server.AME
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intensity = Math.Min(intensity, 8);
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intensity = Math.Min(intensity, 8);
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EntitySystem.Get<ExplosionSystem>().SpawnExplosion(epicenter.Owner.Uid, intensity / 2, intensity, intensity * 2, intensity * 3);
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EntitySystem.Get<ExplosionSystem>().SpawnExplosion(epicenter.OwnerUid, intensity / 2, intensity, intensity * 2, intensity * 3);
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}
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}
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}
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}
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}
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}
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@@ -126,7 +126,7 @@ namespace Content.Server.Administration
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verb.Act = () =>
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verb.Act = () =>
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{
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{
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var coords = args.Target.Transform.Coordinates;
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var coords = args.Target.Transform.Coordinates;
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Timer.Spawn(_gameTiming.TickPeriod, () => _explosions.SpawnExplosion(coords, 0, 1, 2, 1), CancellationToken.None);
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Timer.Spawn(_gameTiming.TickPeriod, () => _explosions.SpawnExplosion(coords, 0, 1, 2, 1, args.TargetUid), CancellationToken.None);
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if (args.Target.TryGetComponent(out SharedBodyComponent? body))
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if (args.Target.TryGetComponent(out SharedBodyComponent? body))
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{
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{
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body.Gib();
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body.Gib();
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@@ -119,7 +119,7 @@ namespace Content.Server.Explosion.Components
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if (grenade.Deleted)
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if (grenade.Deleted)
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return;
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return;
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EntitySystem.Get<TriggerSystem>().Trigger(grenade, eventArgs.User);
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EntitySystem.Get<TriggerSystem>().Trigger(grenade, eventArgs.User.Uid);
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});
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});
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}
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}
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@@ -16,7 +16,7 @@ namespace Content.Server.Explosion.Components
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private float _delay = 0f;
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private float _delay = 0f;
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// TODO: Need to split this out so it's a generic "OnUseTimerTrigger" component.
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// TODO: Need to split this out so it's a generic "OnUseTimerTrigger" component.
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public void Trigger(IEntity user)
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public void Trigger(EntityUid user)
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{
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
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appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
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@@ -26,7 +26,7 @@ namespace Content.Server.Explosion.Components
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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{
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Trigger(eventArgs.User);
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Trigger(eventArgs.User.Uid);
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return true;
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return true;
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}
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}
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}
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}
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@@ -294,6 +294,7 @@ namespace Content.Server.Explosion.EntitySystems
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int heavyImpactRange = 0,
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int heavyImpactRange = 0,
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int lightImpactRange = 0,
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int lightImpactRange = 0,
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int flashRange = 0,
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int flashRange = 0,
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EntityUid? user = null,
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ExplosiveComponent? explosive = null,
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ExplosiveComponent? explosive = null,
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TransformComponent? transform = null)
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TransformComponent? transform = null)
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{
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{
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@@ -306,7 +307,7 @@ namespace Content.Server.Explosion.EntitySystems
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if (explosive is { Exploding: false })
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if (explosive is { Exploding: false })
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{
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{
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_triggers.Explode(entity, explosive);
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_triggers.Explode(entity, explosive, user);
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}
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}
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else
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else
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{
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{
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@@ -322,7 +323,7 @@ namespace Content.Server.Explosion.EntitySystems
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var epicenter = transform.Coordinates;
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var epicenter = transform.Coordinates;
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SpawnExplosion(epicenter, devastationRange, heavyImpactRange, lightImpactRange, flashRange);
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SpawnExplosion(epicenter, devastationRange, heavyImpactRange, lightImpactRange, flashRange, entity, user);
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}
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}
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}
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}
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@@ -331,7 +332,9 @@ namespace Content.Server.Explosion.EntitySystems
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int devastationRange = 0,
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int devastationRange = 0,
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int heavyImpactRange = 0,
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int heavyImpactRange = 0,
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int lightImpactRange = 0,
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int lightImpactRange = 0,
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int flashRange = 0)
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int flashRange = 0,
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EntityUid? entity = null,
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EntityUid? user = null)
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{
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{
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var mapId = epicenter.GetMapId(EntityManager);
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var mapId = epicenter.GetMapId(EntityManager);
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if (mapId == MapId.Nullspace)
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if (mapId == MapId.Nullspace)
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@@ -339,8 +342,22 @@ namespace Content.Server.Explosion.EntitySystems
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return;
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return;
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}
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}
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_logSystem.Add(LogType.Damaged, LogImpact.High ,
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// logging
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$"Spawned explosion at {epicenter} with range {devastationRange}/{heavyImpactRange}/{lightImpactRange}/{flashRange}");
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var text = $"{epicenter} with range {devastationRange}/{heavyImpactRange}/{lightImpactRange}/{flashRange}";
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if (entity == null)
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{
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_logSystem.Add(LogType.Explosion, LogImpact.High, $"Explosion spawned at {text}");
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}
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else if (user == null)
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{
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_logSystem.Add(LogType.Explosion, LogImpact.High,
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$"{EntityManager.GetEntity(entity.Value)} exploded at {text}");
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}
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else
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{
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_logSystem.Add(LogType.Explosion, LogImpact.High,
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$"{EntityManager.GetEntity(user.Value)} caused {EntityManager.GetEntity(entity.Value)} to explode at {text}");
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}
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var maxRange = MathHelper.Max(devastationRange, heavyImpactRange, lightImpactRange, 0);
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var maxRange = MathHelper.Max(devastationRange, heavyImpactRange, lightImpactRange, 0);
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var epicenterMapPos = epicenter.ToMapPos(EntityManager);
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var epicenterMapPos = epicenter.ToMapPos(EntityManager);
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@@ -1,10 +1,14 @@
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using System;
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using System;
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using Content.Server.Administration.Logs;
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using Content.Server.Doors.Components;
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using Content.Server.Doors.Components;
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using Content.Server.Explosion.Components;
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using Content.Server.Explosion.Components;
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using Content.Server.Flash;
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using Content.Server.Flash;
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using Content.Server.Flash.Components;
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using Content.Server.Flash.Components;
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using Content.Server.Projectiles.Components;
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using Content.Shared.Audio;
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using Content.Shared.Audio;
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using Content.Shared.Database;
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using Content.Shared.Doors;
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using Content.Shared.Doors;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -21,9 +25,9 @@ namespace Content.Server.Explosion.EntitySystems
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public class TriggerEvent : HandledEntityEventArgs
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public class TriggerEvent : HandledEntityEventArgs
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{
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{
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public IEntity Triggered { get; }
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public IEntity Triggered { get; }
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public IEntity? User { get; }
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public EntityUid? User { get; }
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public TriggerEvent(IEntity triggered, IEntity? user = null)
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public TriggerEvent(IEntity triggered, EntityUid? user = null)
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{
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{
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Triggered = triggered;
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Triggered = triggered;
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User = user;
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User = user;
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@@ -35,6 +39,7 @@ namespace Content.Server.Explosion.EntitySystems
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{
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{
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[Dependency] private readonly ExplosionSystem _explosions = default!;
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[Dependency] private readonly ExplosionSystem _explosions = default!;
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[Dependency] private readonly FlashSystem _flashSystem = default!;
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[Dependency] private readonly FlashSystem _flashSystem = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -53,11 +58,11 @@ namespace Content.Server.Explosion.EntitySystems
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{
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{
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if (!EntityManager.TryGetComponent(uid, out ExplosiveComponent? explosiveComponent)) return;
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if (!EntityManager.TryGetComponent(uid, out ExplosiveComponent? explosiveComponent)) return;
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Explode(uid, explosiveComponent);
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Explode(uid, explosiveComponent, args.User);
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}
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}
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// You really shouldn't call this directly (TODO Change that when ExplosionHelper gets changed).
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// You really shouldn't call this directly (TODO Change that when ExplosionHelper gets changed).
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public void Explode(EntityUid uid, ExplosiveComponent component)
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public void Explode(EntityUid uid, ExplosiveComponent component, EntityUid? user = null)
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{
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{
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if (component.Exploding)
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if (component.Exploding)
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{
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{
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@@ -65,7 +70,12 @@ namespace Content.Server.Explosion.EntitySystems
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}
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}
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component.Exploding = true;
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component.Exploding = true;
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_explosions.SpawnExplosion(uid, component.DevastationRange, component.HeavyImpactRange, component.LightImpactRange, component.FlashRange);
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_explosions.SpawnExplosion(uid,
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component.DevastationRange,
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component.HeavyImpactRange,
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component.LightImpactRange,
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component.FlashRange,
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user);
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EntityManager.QueueDeleteEntity(uid);
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EntityManager.QueueDeleteEntity(uid);
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}
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}
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#endregion
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#endregion
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@@ -76,7 +86,7 @@ namespace Content.Server.Explosion.EntitySystems
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if (component.Flashed) return;
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if (component.Flashed) return;
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// TODO Make flash durations sane ffs.
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// TODO Make flash durations sane ffs.
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_flashSystem.FlashArea(uid, args.User?.Uid, component.Range, component.Duration * 1000f);
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_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
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component.Flashed = true;
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component.Flashed = true;
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}
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}
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#endregion
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#endregion
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@@ -113,16 +123,22 @@ namespace Content.Server.Explosion.EntitySystems
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private void HandleCollide(EntityUid uid, TriggerOnCollideComponent component, StartCollideEvent args)
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private void HandleCollide(EntityUid uid, TriggerOnCollideComponent component, StartCollideEvent args)
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{
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{
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Trigger(component.Owner);
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EntityUid? user = null;
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if (EntityManager.TryGetComponent(uid, out ProjectileComponent projectile))
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user = projectile.Shooter;
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else if (EntityManager.TryGetComponent(uid, out ThrownItemComponent thrown))
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user = thrown.Thrower?.Uid;
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Trigger(component.Owner, user);
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}
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}
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public void Trigger(IEntity trigger, IEntity? user = null)
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public void Trigger(IEntity trigger, EntityUid? user = null)
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{
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{
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var triggerEvent = new TriggerEvent(trigger, user);
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var triggerEvent = new TriggerEvent(trigger, user);
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EntityManager.EventBus.RaiseLocalEvent(trigger.Uid, triggerEvent);
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EntityManager.EventBus.RaiseLocalEvent(trigger.Uid, triggerEvent);
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}
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}
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public void HandleTimerTrigger(TimeSpan delay, IEntity triggered, IEntity? user = null)
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public void HandleTimerTrigger(TimeSpan delay, IEntity triggered, EntityUid? user = null)
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{
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{
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if (delay.TotalSeconds <= 0)
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if (delay.TotalSeconds <= 0)
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{
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{
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@@ -46,7 +46,7 @@ public enum LogType
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HitScanHit = 42,
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HitScanHit = 42,
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Suicide = 43,
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Suicide = 43,
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Explosion = 44,
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Explosion = 44,
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Radiation = 45,
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Radiation = 45, // Unused
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Barotrauma = 46,
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Barotrauma = 46,
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Flammable = 47,
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Flammable = 47,
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Asphyxiation = 48,
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Asphyxiation = 48,
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@@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Shared.Acts;
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using Content.Shared.Acts;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Content.Shared.FixedPoint;
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using Content.Shared.Radiation;
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using Content.Shared.Radiation;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Analyzers;
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@@ -13,8 +12,6 @@ using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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namespace Content.Shared.Damage
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namespace Content.Shared.Damage
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{
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{
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@@ -95,11 +92,7 @@ namespace Content.Shared.Damage
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damage.DamageDict.Add(typeID, damageValue);
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damage.DamageDict.Add(typeID, damageValue);
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}
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}
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var actual = EntitySystem.Get<DamageableSystem>().TryChangeDamage(OwnerUid, damage);
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(OwnerUid, damage);
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// should logging be disabled during rad storms? a lot of entities are going to be damaged.
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if (actual != null && !actual.Empty)
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EntitySystem.Get<SharedAdminLogSystem>().Add(LogType.Radiation, $"{Owner} took {actual.Total} radiation damage");
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}
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}
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// TODO EXPLOSION Remove this.
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// TODO EXPLOSION Remove this.
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@@ -120,11 +113,7 @@ namespace Content.Shared.Damage
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damage.DamageDict.Add(typeID, damageValue);
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damage.DamageDict.Add(typeID, damageValue);
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}
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}
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var actual = EntitySystem.Get<DamageableSystem>().TryChangeDamage(OwnerUid, damage);
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(OwnerUid, damage);
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// will logging handle nukes?
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if (actual != null && !actual.Empty)
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EntitySystem.Get<SharedAdminLogSystem>().Add(LogType.Explosion, $"{Owner} took {actual.Total} explosion damage");
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}
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}
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}
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}
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|
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@@ -1,7 +1,5 @@
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using System.Linq;
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using System.Linq;
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using Content.Shared.Administration.Logs;
|
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Database;
|
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using Content.Shared.FixedPoint;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
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@@ -15,8 +13,6 @@ namespace Content.Shared.Damage
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{
|
{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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|
|
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[Dependency] private readonly SharedAdminLogSystem _logs = default!;
|
|
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|
|
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public override void Initialize()
|
public override void Initialize()
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{
|
{
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SubscribeLocalEvent<DamageableComponent, ComponentInit>(DamageableInit);
|
SubscribeLocalEvent<DamageableComponent, ComponentInit>(DamageableInit);
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@@ -24,45 +20,6 @@ namespace Content.Shared.Damage
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SubscribeLocalEvent<DamageableComponent, ComponentGetState>(DamageableGetState);
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SubscribeLocalEvent<DamageableComponent, ComponentGetState>(DamageableGetState);
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}
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}
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|
|
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/// <summary>
|
|
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/// Update the total damage value and optionally add to admin logs
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|
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/// </summary>
|
|
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protected virtual void SetTotalDamage(DamageableComponent damageable, FixedPoint2 @new, bool logChange)
|
|
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{
|
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var owner = damageable.Owner;
|
|
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var old = damageable.TotalDamage;
|
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|
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if (@new == old)
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|
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{
|
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return;
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|
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}
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|
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|
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damageable.TotalDamage = @new;
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|
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|
|
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if (!logChange)
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return;
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|
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|
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LogType logType;
|
|
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string type;
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|
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FixedPoint2 change;
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|
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if (@new > old)
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{
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|
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logType = LogType.Damaged;
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|
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type = "received";
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|
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change = @new - old;
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|
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}
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else
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|
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{
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|
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logType = LogType.Healed;
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|
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type = "healed";
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|
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change = old - @new;
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|
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}
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|
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|
|
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_logs.Add(logType, $"{owner} {type} {change} damage. Old: {old} | New: {@new}");
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|
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|
|
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}
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|
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|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initialize a damageable component
|
/// Initialize a damageable component
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -111,7 +68,7 @@ namespace Content.Shared.Damage
|
|||||||
public void SetDamage(DamageableComponent damageable, DamageSpecifier damage)
|
public void SetDamage(DamageableComponent damageable, DamageSpecifier damage)
|
||||||
{
|
{
|
||||||
damageable.Damage = damage;
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damageable.Damage = damage;
|
||||||
DamageChanged(damageable, false);
|
DamageChanged(damageable);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -121,11 +78,11 @@ namespace Content.Shared.Damage
|
|||||||
/// This updates cached damage information, flags the component as dirty, and raises a damage changed event.
|
/// This updates cached damage information, flags the component as dirty, and raises a damage changed event.
|
||||||
/// The damage changed event is used by other systems, such as damage thresholds.
|
/// The damage changed event is used by other systems, such as damage thresholds.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public void DamageChanged(DamageableComponent component, bool logChange, DamageSpecifier? damageDelta = null,
|
public void DamageChanged(DamageableComponent component, DamageSpecifier? damageDelta = null,
|
||||||
bool interruptsDoAfters = true)
|
bool interruptsDoAfters = true)
|
||||||
{
|
{
|
||||||
component.DamagePerGroup = component.Damage.GetDamagePerGroup();
|
component.DamagePerGroup = component.Damage.GetDamagePerGroup();
|
||||||
SetTotalDamage(component, component.Damage.Total, logChange);
|
component.TotalDamage = component.Damage.Total;
|
||||||
component.Dirty();
|
component.Dirty();
|
||||||
|
|
||||||
if (EntityManager.TryGetComponent<AppearanceComponent>(component.OwnerUid, out var appearance) && damageDelta != null)
|
if (EntityManager.TryGetComponent<AppearanceComponent>(component.OwnerUid, out var appearance) && damageDelta != null)
|
||||||
@@ -146,7 +103,7 @@ namespace Content.Shared.Damage
|
|||||||
/// null if the user had no applicable components that can take damage.
|
/// null if the user had no applicable components that can take damage.
|
||||||
/// </returns>
|
/// </returns>
|
||||||
public DamageSpecifier? TryChangeDamage(EntityUid uid, DamageSpecifier damage, bool ignoreResistances = false,
|
public DamageSpecifier? TryChangeDamage(EntityUid uid, DamageSpecifier damage, bool ignoreResistances = false,
|
||||||
bool interruptsDoAfters = true, bool logChange = false)
|
bool interruptsDoAfters = true)
|
||||||
{
|
{
|
||||||
if (!EntityManager.TryGetComponent<DamageableComponent>(uid, out var damageable))
|
if (!EntityManager.TryGetComponent<DamageableComponent>(uid, out var damageable))
|
||||||
{
|
{
|
||||||
@@ -195,7 +152,7 @@ namespace Content.Shared.Damage
|
|||||||
|
|
||||||
if (!delta.Empty)
|
if (!delta.Empty)
|
||||||
{
|
{
|
||||||
DamageChanged(damageable, logChange, delta, interruptsDoAfters);
|
DamageChanged(damageable, delta, interruptsDoAfters);
|
||||||
}
|
}
|
||||||
|
|
||||||
return delta;
|
return delta;
|
||||||
@@ -222,7 +179,7 @@ namespace Content.Shared.Damage
|
|||||||
|
|
||||||
// Setting damage does not count as 'dealing' damage, even if it is set to a larger value, so we pass an
|
// Setting damage does not count as 'dealing' damage, even if it is set to a larger value, so we pass an
|
||||||
// empty damage delta.
|
// empty damage delta.
|
||||||
DamageChanged(component, false, new DamageSpecifier());
|
DamageChanged(component, new DamageSpecifier());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DamageableGetState(EntityUid uid, DamageableComponent component, ref ComponentGetState args)
|
private void DamageableGetState(EntityUid uid, DamageableComponent component, ref ComponentGetState args)
|
||||||
@@ -247,7 +204,7 @@ namespace Content.Shared.Damage
|
|||||||
if (!delta.Empty)
|
if (!delta.Empty)
|
||||||
{
|
{
|
||||||
component.Damage = newDamage;
|
component.Damage = newDamage;
|
||||||
DamageChanged(component, false, delta);
|
DamageChanged(component, delta);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user