Remove radiation & explosion damage logs. Add better explosion-trigger logs (#5689)
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@@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using Content.Shared.Acts;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Content.Shared.Radiation;
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using Robust.Shared.Analyzers;
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@@ -13,8 +12,6 @@ using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.ViewVariables;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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namespace Content.Shared.Damage
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{
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@@ -95,11 +92,7 @@ namespace Content.Shared.Damage
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damage.DamageDict.Add(typeID, damageValue);
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}
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var actual = EntitySystem.Get<DamageableSystem>().TryChangeDamage(OwnerUid, damage);
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// should logging be disabled during rad storms? a lot of entities are going to be damaged.
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if (actual != null && !actual.Empty)
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EntitySystem.Get<SharedAdminLogSystem>().Add(LogType.Radiation, $"{Owner} took {actual.Total} radiation damage");
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(OwnerUid, damage);
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}
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// TODO EXPLOSION Remove this.
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@@ -120,11 +113,7 @@ namespace Content.Shared.Damage
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damage.DamageDict.Add(typeID, damageValue);
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}
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var actual = EntitySystem.Get<DamageableSystem>().TryChangeDamage(OwnerUid, damage);
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// will logging handle nukes?
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if (actual != null && !actual.Empty)
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EntitySystem.Get<SharedAdminLogSystem>().Add(LogType.Explosion, $"{Owner} took {actual.Total} explosion damage");
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(OwnerUid, damage);
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}
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}
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