Remove radiation & explosion damage logs. Add better explosion-trigger logs (#5689)

This commit is contained in:
Leon Friedrich
2021-12-05 15:34:32 +13:00
committed by GitHub
parent 8a236cdba8
commit ae65418c52
9 changed files with 62 additions and 83 deletions

View File

@@ -1,10 +1,14 @@
using System;
using Content.Server.Administration.Logs;
using Content.Server.Doors.Components;
using Content.Server.Explosion.Components;
using Content.Server.Flash;
using Content.Server.Flash.Components;
using Content.Server.Projectiles.Components;
using Content.Shared.Audio;
using Content.Shared.Database;
using Content.Shared.Doors;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
@@ -21,9 +25,9 @@ namespace Content.Server.Explosion.EntitySystems
public class TriggerEvent : HandledEntityEventArgs
{
public IEntity Triggered { get; }
public IEntity? User { get; }
public EntityUid? User { get; }
public TriggerEvent(IEntity triggered, IEntity? user = null)
public TriggerEvent(IEntity triggered, EntityUid? user = null)
{
Triggered = triggered;
User = user;
@@ -35,6 +39,7 @@ namespace Content.Server.Explosion.EntitySystems
{
[Dependency] private readonly ExplosionSystem _explosions = default!;
[Dependency] private readonly FlashSystem _flashSystem = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!;
public override void Initialize()
{
@@ -53,11 +58,11 @@ namespace Content.Server.Explosion.EntitySystems
{
if (!EntityManager.TryGetComponent(uid, out ExplosiveComponent? explosiveComponent)) return;
Explode(uid, explosiveComponent);
Explode(uid, explosiveComponent, args.User);
}
// You really shouldn't call this directly (TODO Change that when ExplosionHelper gets changed).
public void Explode(EntityUid uid, ExplosiveComponent component)
public void Explode(EntityUid uid, ExplosiveComponent component, EntityUid? user = null)
{
if (component.Exploding)
{
@@ -65,7 +70,12 @@ namespace Content.Server.Explosion.EntitySystems
}
component.Exploding = true;
_explosions.SpawnExplosion(uid, component.DevastationRange, component.HeavyImpactRange, component.LightImpactRange, component.FlashRange);
_explosions.SpawnExplosion(uid,
component.DevastationRange,
component.HeavyImpactRange,
component.LightImpactRange,
component.FlashRange,
user);
EntityManager.QueueDeleteEntity(uid);
}
#endregion
@@ -76,7 +86,7 @@ namespace Content.Server.Explosion.EntitySystems
if (component.Flashed) return;
// TODO Make flash durations sane ffs.
_flashSystem.FlashArea(uid, args.User?.Uid, component.Range, component.Duration * 1000f);
_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
component.Flashed = true;
}
#endregion
@@ -113,16 +123,22 @@ namespace Content.Server.Explosion.EntitySystems
private void HandleCollide(EntityUid uid, TriggerOnCollideComponent component, StartCollideEvent args)
{
Trigger(component.Owner);
EntityUid? user = null;
if (EntityManager.TryGetComponent(uid, out ProjectileComponent projectile))
user = projectile.Shooter;
else if (EntityManager.TryGetComponent(uid, out ThrownItemComponent thrown))
user = thrown.Thrower?.Uid;
Trigger(component.Owner, user);
}
public void Trigger(IEntity trigger, IEntity? user = null)
public void Trigger(IEntity trigger, EntityUid? user = null)
{
var triggerEvent = new TriggerEvent(trigger, user);
EntityManager.EventBus.RaiseLocalEvent(trigger.Uid, triggerEvent);
}
public void HandleTimerTrigger(TimeSpan delay, IEntity triggered, IEntity? user = null)
public void HandleTimerTrigger(TimeSpan delay, IEntity triggered, EntityUid? user = null)
{
if (delay.TotalSeconds <= 0)
{