Remove radiation & explosion damage logs. Add better explosion-trigger logs (#5689)
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@@ -1,10 +1,14 @@
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using System;
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using Content.Server.Administration.Logs;
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using Content.Server.Doors.Components;
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using Content.Server.Explosion.Components;
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using Content.Server.Flash;
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using Content.Server.Flash.Components;
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using Content.Server.Projectiles.Components;
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using Content.Shared.Audio;
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using Content.Shared.Database;
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using Content.Shared.Doors;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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@@ -21,9 +25,9 @@ namespace Content.Server.Explosion.EntitySystems
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public class TriggerEvent : HandledEntityEventArgs
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{
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public IEntity Triggered { get; }
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public IEntity? User { get; }
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public EntityUid? User { get; }
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public TriggerEvent(IEntity triggered, IEntity? user = null)
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public TriggerEvent(IEntity triggered, EntityUid? user = null)
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{
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Triggered = triggered;
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User = user;
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@@ -35,6 +39,7 @@ namespace Content.Server.Explosion.EntitySystems
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{
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[Dependency] private readonly ExplosionSystem _explosions = default!;
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[Dependency] private readonly FlashSystem _flashSystem = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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public override void Initialize()
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{
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@@ -53,11 +58,11 @@ namespace Content.Server.Explosion.EntitySystems
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{
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if (!EntityManager.TryGetComponent(uid, out ExplosiveComponent? explosiveComponent)) return;
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Explode(uid, explosiveComponent);
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Explode(uid, explosiveComponent, args.User);
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}
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// You really shouldn't call this directly (TODO Change that when ExplosionHelper gets changed).
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public void Explode(EntityUid uid, ExplosiveComponent component)
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public void Explode(EntityUid uid, ExplosiveComponent component, EntityUid? user = null)
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{
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if (component.Exploding)
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{
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@@ -65,7 +70,12 @@ namespace Content.Server.Explosion.EntitySystems
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}
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component.Exploding = true;
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_explosions.SpawnExplosion(uid, component.DevastationRange, component.HeavyImpactRange, component.LightImpactRange, component.FlashRange);
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_explosions.SpawnExplosion(uid,
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component.DevastationRange,
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component.HeavyImpactRange,
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component.LightImpactRange,
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component.FlashRange,
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user);
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EntityManager.QueueDeleteEntity(uid);
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}
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#endregion
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@@ -76,7 +86,7 @@ namespace Content.Server.Explosion.EntitySystems
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if (component.Flashed) return;
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// TODO Make flash durations sane ffs.
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_flashSystem.FlashArea(uid, args.User?.Uid, component.Range, component.Duration * 1000f);
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_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
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component.Flashed = true;
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}
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#endregion
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@@ -113,16 +123,22 @@ namespace Content.Server.Explosion.EntitySystems
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private void HandleCollide(EntityUid uid, TriggerOnCollideComponent component, StartCollideEvent args)
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{
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Trigger(component.Owner);
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EntityUid? user = null;
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if (EntityManager.TryGetComponent(uid, out ProjectileComponent projectile))
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user = projectile.Shooter;
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else if (EntityManager.TryGetComponent(uid, out ThrownItemComponent thrown))
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user = thrown.Thrower?.Uid;
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Trigger(component.Owner, user);
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}
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public void Trigger(IEntity trigger, IEntity? user = null)
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public void Trigger(IEntity trigger, EntityUid? user = null)
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{
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var triggerEvent = new TriggerEvent(trigger, user);
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EntityManager.EventBus.RaiseLocalEvent(trigger.Uid, triggerEvent);
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}
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public void HandleTimerTrigger(TimeSpan delay, IEntity triggered, IEntity? user = null)
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public void HandleTimerTrigger(TimeSpan delay, IEntity triggered, EntityUid? user = null)
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{
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if (delay.TotalSeconds <= 0)
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{
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