diff --git a/Content.Server/GameObjects/Components/WindowComponent.cs b/Content.Server/GameObjects/Components/WindowComponent.cs index 4e3a57a353..ebc0e7de3b 100644 --- a/Content.Server/GameObjects/Components/WindowComponent.cs +++ b/Content.Server/GameObjects/Components/WindowComponent.cs @@ -11,8 +11,12 @@ using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers; using Content.Shared.Utility; using Robust.Server.GameObjects; using Robust.Shared.GameObjects; +using Robust.Shared.IoC; using Robust.Shared.Localization; +using Robust.Shared.Serialization; +using Robust.Shared.Timing; using Robust.Shared.Utility; +using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components { @@ -20,6 +24,22 @@ namespace Content.Server.GameObjects.Components [ComponentReference(typeof(SharedWindowComponent))] public class WindowComponent : SharedWindowComponent, IExamine, IInteractHand { + [Dependency] private readonly IGameTiming _gameTiming = default!; + + [ViewVariables(VVAccess.ReadWrite)] private TimeSpan _lastKnockTime; + + [ViewVariables(VVAccess.ReadWrite)] private TimeSpan _knockDelay; + + [ViewVariables(VVAccess.ReadWrite)] private bool _rateLimitedKnocking; + + public override void ExposeData(ObjectSerializer serializer) + { + base.ExposeData(serializer); + + serializer.DataField(ref _knockDelay, "knockDelay", TimeSpan.FromSeconds(0.5)); + serializer.DataField(ref _rateLimitedKnocking, "rateLimitedKnocking", true); + } + public override void HandleMessage(ComponentMessage message, IComponent? component) { base.HandleMessage(message, component); @@ -108,9 +128,17 @@ namespace Content.Server.GameObjects.Components bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs) { + if (_rateLimitedKnocking && _gameTiming.CurTime < _lastKnockTime + _knockDelay) + { + return false; + } + EntitySystem.Get() .PlayAtCoords("/Audio/Effects/glass_knock.ogg", eventArgs.Target.Transform.Coordinates, AudioHelpers.WithVariation(0.05f)); eventArgs.Target.PopupMessageEveryone(Loc.GetString("*knock knock*")); + + _lastKnockTime = _gameTiming.CurTime; + return true; } }