Store ambient sound entities on a component tree. (#13110)

This commit is contained in:
Leon Friedrich
2022-12-30 17:10:14 +13:00
committed by GitHub
parent 860ff9ee38
commit ae58bb1f1b
6 changed files with 145 additions and 63 deletions

View File

@@ -11,24 +11,46 @@ namespace Content.Shared.Audio
SubscribeLocalEvent<AmbientSoundComponent, ComponentHandleState>(HandleCompState);
}
public void SetAmbience(EntityUid uid, bool value)
public virtual void SetAmbience(EntityUid uid, bool value, AmbientSoundComponent? ambience = null)
{
// Reason I didn't make this eventbus for the callers is because it seemed a bit silly
// trying to account for damageable + powered + toggle, plus we can't just check if it's powered.
// So we'll just call it directly for whatever.
if (!EntityManager.TryGetComponent<AmbientSoundComponent>(uid, out var ambience) ||
ambience.Enabled == value) return;
if (!Resolve(uid, ref ambience, false) || ambience.Enabled == value)
return;
ambience.Enabled = value;
QueueUpdate(uid, ambience);
Dirty(ambience);
}
public virtual void SetRange(EntityUid uid, float value, AmbientSoundComponent? ambience = null)
{
if (!Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Range, value))
return;
ambience.Range = value;
QueueUpdate(uid, ambience);
Dirty(ambience);
}
protected virtual void QueueUpdate(EntityUid uid, AmbientSoundComponent ambience)
{
// client side tree
}
public virtual void SetVolume(EntityUid uid, float value, AmbientSoundComponent? ambience = null)
{
if (!Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Volume, value))
return;
ambience.Volume = value;
Dirty(ambience);
}
private void HandleCompState(EntityUid uid, AmbientSoundComponent component, ref ComponentHandleState args)
{
if (args.Current is not AmbientSoundComponentState state) return;
component.Enabled = state.Enabled;
component.Range = state.Range;
component.Volume = state.Volume;
SetAmbience(uid, state.Enabled, component);
SetRange(uid, state.Range, component);
SetVolume(uid, state.Volume, component);
}
private void GetCompState(EntityUid uid, AmbientSoundComponent component, ref ComponentGetState args)