Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -93,7 +93,7 @@ namespace Content.Server.Interfaces.GameObjects.Components.Interaction
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{
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if (player.AttachedEntity == null
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|| player.AttachedEntity.Transform.GridID != gridId) continue;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/effects/alert.ogg", player.AttachedEntity);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/alert.ogg", player.AttachedEntity);
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}
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}
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