Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -274,7 +274,7 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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// OK WE'RE GOOD CONSTRUCTION STARTED.
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Get<AudioSystem>().PlayAtCoords("/Audio/items/deconstruct.ogg", loc);
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Get<AudioSystem>().PlayAtCoords("/Audio/Items/deconstruct.ogg", loc);
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if (prototype.Stages.Count == 2)
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{
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// Exactly 2 stages, so don't make an intermediate frame.
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@@ -326,7 +326,7 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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// OK WE'RE GOOD CONSTRUCTION STARTED.
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/deconstruct.ogg", placingEnt);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/deconstruct.ogg", placingEnt);
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if (prototype.Stages.Count == 2)
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{
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// Exactly 2 stages, so don't make an intermediate frame.
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