Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -58,9 +58,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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serializer.DataField(ref _fillPrototype, "fillPrototype", null);
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// Sounds
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serializer.DataField(ref _soundEject, "soundEject", "/Audio/Guns/MagOut/revolver_magout.ogg");
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serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Guns/MagIn/revolver_magin.ogg");
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serializer.DataField(ref _soundSpin, "soundSpin", "/Audio/Guns/Misc/revolver_spin.ogg");
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serializer.DataField(ref _soundEject, "soundEject", "/Audio/Weapons/Guns/MagOut/revolver_magout.ogg");
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serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Weapons/Guns/MagIn/revolver_magin.ogg");
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serializer.DataField(ref _soundSpin, "soundSpin", "/Audio/Weapons/Guns/Misc/revolver_spin.ogg");
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}
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public override void Initialize()
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