Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -95,7 +95,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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return false;
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}
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/weapons/egloves.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/egloves.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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foreach (var entity in entities)
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{
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@@ -165,7 +165,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (cell == null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/machines/button.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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_notifyManager.PopupMessage(Owner, user, _localizationManager.GetString("Cell missing..."));
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return;
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@@ -173,7 +173,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (cell.CurrentCharge < EnergyPerUse)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/machines/button.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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_notifyManager.PopupMessage(Owner, user, _localizationManager.GetString("Dead cell..."));
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return;
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}
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@@ -205,7 +205,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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return false;
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}
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/weapons/pistol_magin.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/pistol_magin.ogg", Owner);
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Dirty();
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@@ -236,7 +236,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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cell.Owner.Transform.GridPosition = user.Transform.GridPosition;
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}
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/items/weapons/pistol_magout.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Items/pistol_magout.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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