Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
This commit is contained in:
@@ -94,7 +94,7 @@ namespace Content.Server.GameObjects.Components.Utensil
|
||||
}
|
||||
|
||||
serializer.DataField(ref _breakChance, "breakChance", 0);
|
||||
serializer.DataField(ref _breakSound, "breakSound", "/Audio/items/snap.ogg");
|
||||
serializer.DataField(ref _breakSound, "breakSound", "/Audio/Items/snap.ogg");
|
||||
}
|
||||
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
|
||||
Reference in New Issue
Block a user