Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -121,8 +121,8 @@ namespace Content.Server.GameObjects.Components.Strap
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base.ExposeData(serializer);
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serializer.DataField(ref _position, "position", StrapPosition.None);
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serializer.DataField(ref _buckleSound, "buckleSound", "/Audio/effects/buckle.ogg");
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serializer.DataField(ref _unbuckleSound, "unbuckleSound", "/Audio/effects/unbuckle.ogg");
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serializer.DataField(ref _buckleSound, "buckleSound", "/Audio/Effects/buckle.ogg");
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serializer.DataField(ref _unbuckleSound, "unbuckleSound", "/Audio/Effects/unbuckle.ogg");
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serializer.DataField(ref _rotation, "rotation", 0);
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var defaultSize = 100;
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