Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -46,7 +46,7 @@ namespace Content.Server.GameObjects.Components
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data.CategoryData = VerbCategories.Rotate;
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data.Text = "Rotate clockwise";
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data.IconTexture = "/Textures/UserInterface/VerbIcons/rotate_cw.svg.96dpi.png";
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data.IconTexture = "/Textures/Interface/VerbIcons/rotate_cw.svg.96dpi.png";
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}
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protected override void Activate(IEntity user, RotatableComponent component)
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@@ -68,7 +68,7 @@ namespace Content.Server.GameObjects.Components
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data.CategoryData = VerbCategories.Rotate;
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data.Text = "Rotate counter-clockwise";
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data.IconTexture = "/Textures/UserInterface/VerbIcons/rotate_ccw.svg.96dpi.png";
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data.IconTexture = "/Textures/Interface/VerbIcons/rotate_ccw.svg.96dpi.png";
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}
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protected override void Activate(IEntity user, RotatableComponent component)
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