Re-organizing the Resources folder. Part 1. (#1234)

* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
This commit is contained in:
AJCM-git
2020-07-07 13:19:00 -04:00
committed by GitHub
parent 39290cffaa
commit ae41d03ec6
5594 changed files with 6524 additions and 6481 deletions

View File

@@ -46,7 +46,7 @@ namespace Content.Server.GameObjects.Components
data.CategoryData = VerbCategories.Rotate;
data.Text = "Rotate clockwise";
data.IconTexture = "/Textures/UserInterface/VerbIcons/rotate_cw.svg.96dpi.png";
data.IconTexture = "/Textures/Interface/VerbIcons/rotate_cw.svg.96dpi.png";
}
protected override void Activate(IEntity user, RotatableComponent component)
@@ -68,7 +68,7 @@ namespace Content.Server.GameObjects.Components
data.CategoryData = VerbCategories.Rotate;
data.Text = "Rotate counter-clockwise";
data.IconTexture = "/Textures/UserInterface/VerbIcons/rotate_ccw.svg.96dpi.png";
data.IconTexture = "/Textures/Interface/VerbIcons/rotate_ccw.svg.96dpi.png";
}
protected override void Activate(IEntity user, RotatableComponent component)