Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
This commit is contained in:
@@ -52,10 +52,10 @@ namespace Content.Server.GameObjects.Components.Projectiles
|
||||
serializer.DataField(ref _collisionMask, "layers", (int) CollisionGroup.Opaque, WithFormat.Flags<CollisionLayer>());
|
||||
serializer.DataField(ref _damage, "damage", 10.0f);
|
||||
serializer.DataField(ref _damageType, "damageType", DamageType.Heat);
|
||||
serializer.DataField(ref _spriteName, "spriteName", "Objects/Guns/Projectiles/laser.png");
|
||||
serializer.DataField(ref _spriteName, "spriteName", "Objects/Weapons/Guns/Projectiles/laser.png");
|
||||
serializer.DataField(ref _muzzleFlash, "muzzleFlash", null);
|
||||
serializer.DataField(ref _impactFlash, "impactFlash", null);
|
||||
serializer.DataField(ref _soundHitWall, "soundHitWall", "/Audio/Guns/Hits/laser_sear_wall.ogg");
|
||||
serializer.DataField(ref _soundHitWall, "soundHitWall", "/Audio/Weapons/Guns/Hits/laser_sear_wall.ogg");
|
||||
}
|
||||
|
||||
public void FireEffects(IEntity user, float distance, Angle angle, IEntity hitEntity = null)
|
||||
|
||||
Reference in New Issue
Block a user