Re-organizing the Resources folder. Part 1. (#1234)

* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
This commit is contained in:
AJCM-git
2020-07-07 13:19:00 -04:00
committed by GitHub
parent 39290cffaa
commit ae41d03ec6
5594 changed files with 6524 additions and 6481 deletions

View File

@@ -80,7 +80,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
{
MainBreakerEnabled = !MainBreakerEnabled;
_uiDirty = true;
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
}
}

View File

@@ -99,7 +99,7 @@ namespace Content.Server.GameObjects.Components.Power
{
damageableComponent.TakeDamage(DamageType.Heat, 20, Owner);
var audioSystem = EntitySystem.Get<AudioSystem>();
audioSystem.PlayFromEntity("/Audio/effects/lightburn.ogg", Owner);
audioSystem.PlayFromEntity("/Audio/Effects/lightburn.ogg", Owner);
}
void Eject()
@@ -192,7 +192,7 @@ namespace Content.Server.GameObjects.Components.Power
if (time > _lastThunk + _thunkDelay)
{
_lastThunk = time;
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
}
}
else