Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -80,7 +80,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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{
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MainBreakerEnabled = !MainBreakerEnabled;
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_uiDirty = true;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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}
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}
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@@ -99,7 +99,7 @@ namespace Content.Server.GameObjects.Components.Power
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{
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damageableComponent.TakeDamage(DamageType.Heat, 20, Owner);
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var audioSystem = EntitySystem.Get<AudioSystem>();
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audioSystem.PlayFromEntity("/Audio/effects/lightburn.ogg", Owner);
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audioSystem.PlayFromEntity("/Audio/Effects/lightburn.ogg", Owner);
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}
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void Eject()
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@@ -192,7 +192,7 @@ namespace Content.Server.GameObjects.Components.Power
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if (time > _lastThunk + _thunkDelay)
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{
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_lastThunk = time;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
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}
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}
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else
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