Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
This commit is contained in:
@@ -87,7 +87,7 @@ namespace Content.Server.GameObjects.Components
|
||||
private void Rustle()
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>()
|
||||
.PlayFromEntity("/Audio/effects/plant_rustle.ogg", Owner, AudioHelpers.WithVariation(0.25f));
|
||||
.PlayFromEntity("/Audio/Effects/plant_rustle.ogg", Owner, AudioHelpers.WithVariation(0.25f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user