Re-organizing the Resources folder. Part 1. (#1234)

* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
This commit is contained in:
AJCM-git
2020-07-07 13:19:00 -04:00
committed by GitHub
parent 39290cffaa
commit ae41d03ec6
5594 changed files with 6524 additions and 6481 deletions

View File

@@ -199,7 +199,7 @@ namespace Content.Server.GameObjects.Components.PDA
{
_idSlot.Insert(card.Owner);
ContainedID = card;
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Guns/MagIn/batrifle_magin.ogg", Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Weapons/Guns/MagIn/batrifle_magin.ogg", Owner);
}
/// <summary>
@@ -223,7 +223,7 @@ namespace Content.Server.GameObjects.Components.PDA
{
_lightOn = !_lightOn;
_pdaLight.Enabled = _lightOn;
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/flashlight_toggle.ogg", Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/flashlight_toggle.ogg", Owner);
UpdatePDAUserInterface();
}
@@ -242,7 +242,7 @@ namespace Content.Server.GameObjects.Components.PDA
hands.PutInHandOrDrop(cardItemComponent);
ContainedID = null;
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/id_swipe.ogg", Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/id_swipe.ogg", Owner);
UpdatePDAUserInterface();
}