Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -199,7 +199,7 @@ namespace Content.Server.GameObjects.Components.PDA
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{
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_idSlot.Insert(card.Owner);
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ContainedID = card;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Guns/MagIn/batrifle_magin.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Weapons/Guns/MagIn/batrifle_magin.ogg", Owner);
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}
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/// <summary>
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@@ -223,7 +223,7 @@ namespace Content.Server.GameObjects.Components.PDA
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{
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_lightOn = !_lightOn;
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_pdaLight.Enabled = _lightOn;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/flashlight_toggle.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/flashlight_toggle.ogg", Owner);
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UpdatePDAUserInterface();
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}
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@@ -242,7 +242,7 @@ namespace Content.Server.GameObjects.Components.PDA
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hands.PutInHandOrDrop(cardItemComponent);
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ContainedID = null;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/id_swipe.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/id_swipe.ogg", Owner);
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UpdatePDAUserInterface();
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}
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