Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -66,11 +66,11 @@ namespace Content.Server.GameObjects.Components.Nutrition
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[UsedImplicitly]
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public static readonly string[] _thirstThresholdImages =
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{
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"/Textures/Mob/UI/Thirst/OverHydrated.png",
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"/Textures/Mob/UI/Thirst/Okay.png",
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"/Textures/Mob/UI/Thirst/Thirsty.png",
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"/Textures/Mob/UI/Thirst/Parched.png",
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"/Textures/Mob/UI/Thirst/Dead.png",
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"/Textures/Interface/StatusEffects/Thirst/OverHydrated.png",
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"/Textures/Interface/StatusEffects/Thirst/Okay.png",
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"/Textures/Interface/StatusEffects/Thirst/Thirsty.png",
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"/Textures/Interface/StatusEffects/Thirst/Parched.png",
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"/Textures/Interface/StatusEffects/Thirst/Dead.png",
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};
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public override void ExposeData(ObjectSerializer serializer)
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@@ -92,7 +92,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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// Update UI
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Owner.TryGetComponent(out ServerStatusEffectsComponent statusEffectsComponent);
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statusEffectsComponent?.ChangeStatusEffectIcon(StatusEffect.Thirst, "/Textures/Mob/UI/Thirst/" +
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statusEffectsComponent?.ChangeStatusEffectIcon(StatusEffect.Thirst, "/Textures/Interface/StatusEffects/Thirst/" +
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_currentThirstThreshold + ".png");
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switch (_currentThirstThreshold)
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