Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -72,11 +72,11 @@ namespace Content.Server.GameObjects.Components.Nutrition
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[UsedImplicitly]
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public static readonly string[] _hungerThresholdImages =
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{
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"/Textures/Mob/UI/Hunger/Overfed.png",
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"/Textures/Mob/UI/Hunger/Okay.png",
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"/Textures/Mob/UI/Hunger/Peckish.png",
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"/Textures/Mob/UI/Hunger/Starving.png",
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"/Textures/Mob/UI/Hunger/Dead.png",
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"/Textures/Interface/StatusEffects/Hunger/Overfed.png",
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"/Textures/Interface/StatusEffects/Hunger/Okay.png",
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"/Textures/Interface/StatusEffects/Hunger/Peckish.png",
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"/Textures/Interface/StatusEffects/Hunger/Starving.png",
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"/Textures/Interface/StatusEffects/Hunger/Dead.png",
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};
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public void HungerThresholdEffect(bool force = false)
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