Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -58,8 +58,8 @@ namespace Content.Server.GameObjects.Components.Movement
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serializer.DataField(ref _chargeTime, "charge_time", 0.2f);
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serializer.DataField(ref _cooldown, "cooldown", 2.0f);
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serializer.DataField(ref _avoidCollidable, "avoid_walls", true);
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serializer.DataField(ref _departureSound, "departure_sound", "/Audio/effects/teleport_departure.ogg");
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serializer.DataField(ref _arrivalSound, "arrival_sound", "/Audio/effects/teleport_arrival.ogg");
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serializer.DataField(ref _departureSound, "departure_sound", "/Audio/Effects/teleport_departure.ogg");
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serializer.DataField(ref _arrivalSound, "arrival_sound", "/Audio/Effects/teleport_arrival.ogg");
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serializer.DataField(ref _cooldownSound, "cooldown_sound", null);
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serializer.DataField(ref _portalAliveTime, "portal_alive_time", 5.0f); // TODO: Change this to 0 before PR?
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}
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