Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -71,7 +71,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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serializer.DataField(ref _helpInterval, "helpInterval", 1f);
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serializer.DataField(ref _helpKnockdownRemove, "helpKnockdownRemove", 1f);
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serializer.DataField(ref _stunTexture, "stunTexture",
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"/Textures/Objects/Melee/stunbaton.rsi/stunbaton_off.png");
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"/Textures/Objects/Weapons/Melee/stunbaton.rsi/stunbaton_off.png");
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}
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/// <summary>
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@@ -171,7 +171,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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Timer.Spawn(((int) _helpInterval * 1000), () => _canHelp = true);
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EntitySystem.Get<AudioSystem>()
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.PlayFromEntity("/Audio/effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f));
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.PlayFromEntity("/Audio/Effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f));
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_knockdownTimer -= _helpKnockdownRemove;
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