Re-organizing the Resources folder. Part 1. (#1234)

* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
This commit is contained in:
AJCM-git
2020-07-07 13:19:00 -04:00
committed by GitHub
parent 39290cffaa
commit ae41d03ec6
5594 changed files with 6524 additions and 6481 deletions

View File

@@ -39,17 +39,17 @@ namespace Content.Server.GameObjects
[UsedImplicitly]
public static readonly string[] _humanStatusImages =
{
"/Textures/Mob/UI/Human/human0.png",
"/Textures/Mob/UI/Human/human1.png",
"/Textures/Mob/UI/Human/human2.png",
"/Textures/Mob/UI/Human/human3.png",
"/Textures/Mob/UI/Human/human4.png",
"/Textures/Mob/UI/Human/human5.png",
"/Textures/Mob/UI/Human/human6-0.png",
"/Textures/Mob/UI/Human/human6-1.png",
"/Textures/Mob/UI/Human/humancrit-0.png",
"/Textures/Mob/UI/Human/humancrit-1.png",
"/Textures/Mob/UI/Human/humandead.png",
"/Textures/Interface/StatusEffects/Human/human0.png",
"/Textures/Interface/StatusEffects/Human/human1.png",
"/Textures/Interface/StatusEffects/Human/human2.png",
"/Textures/Interface/StatusEffects/Human/human3.png",
"/Textures/Interface/StatusEffects/Human/human4.png",
"/Textures/Interface/StatusEffects/Human/human5.png",
"/Textures/Interface/StatusEffects/Human/human6-0.png",
"/Textures/Interface/StatusEffects/Human/human6-1.png",
"/Textures/Interface/StatusEffects/Human/humancrit-0.png",
"/Textures/Interface/StatusEffects/Human/humancrit-1.png",
"/Textures/Interface/StatusEffects/Human/humandead.png",
};
public override void ChangeHudState(DamageableComponent damage)
@@ -67,7 +67,7 @@ namespace Content.Server.GameObjects
}
var modifier = totaldamage / (critvalue / normalstates); //integer division floors towards zero
statusEffectsComponent?.ChangeStatusEffectIcon(StatusEffect.Health,
"/Textures/Mob/UI/Human/human" + modifier + ".png");
"/Textures/Interface/StatusEffects/Human/human" + modifier + ".png");
overlayComponent?.RemoveOverlay(OverlayType.GradientCircleMaskOverlay);
overlayComponent?.RemoveOverlay(OverlayType.CircleMaskOverlay);
@@ -76,7 +76,7 @@ namespace Content.Server.GameObjects
case ThresholdType.Critical:
statusEffectsComponent?.ChangeStatusEffectIcon(
StatusEffect.Health,
"/Textures/Mob/UI/Human/humancrit-0.png");
"/Textures/Interface/StatusEffects/Human/humancrit-0.png");
overlayComponent?.ClearOverlays();
overlayComponent?.AddOverlay(OverlayType.GradientCircleMaskOverlay);
@@ -84,7 +84,7 @@ namespace Content.Server.GameObjects
case ThresholdType.Death:
statusEffectsComponent?.ChangeStatusEffectIcon(
StatusEffect.Health,
"/Textures/Mob/UI/Human/humandead.png");
"/Textures/Interface/StatusEffects/Human/humandead.png");
overlayComponent?.ClearOverlays();
overlayComponent?.AddOverlay(OverlayType.CircleMaskOverlay);