Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -83,8 +83,8 @@ namespace Content.Server.GameObjects.Components.Kitchen
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serializer.DataField(ref _badRecipeName, "failureResult", "FoodBadRecipe");
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serializer.DataField(ref _cookTimeDefault, "cookTime", 5);
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serializer.DataField(ref _cookTimeMultiplier, "cookTimeMultiplier", 1000);
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serializer.DataField(ref _startCookingSound, "beginCookingSound","/Audio/machines/microwave_start_beep.ogg" );
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serializer.DataField(ref _cookingCompleteSound, "foodDoneSound","/Audio/machines/microwave_done_beep.ogg" );
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serializer.DataField(ref _startCookingSound, "beginCookingSound","/Audio/Machines/microwave_start_beep.ogg" );
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serializer.DataField(ref _cookingCompleteSound, "foodDoneSound","/Audio/Machines/microwave_done_beep.ogg" );
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}
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public override void Initialize()
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@@ -441,7 +441,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
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private void ClickSound()
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{
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_audioSystem.PlayFromEntity("/Audio/machines/machine_switch.ogg",Owner,AudioParams.Default.WithVolume(-2f));
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_audioSystem.PlayFromEntity("/Audio/Machines/machine_switch.ogg",Owner,AudioParams.Default.WithVolume(-2f));
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}
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public SuicideKind Suicide(IEntity victim, IChatManager chat)
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