Re-organizing the Resources folder. Part 1. (#1234)

* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
This commit is contained in:
AJCM-git
2020-07-07 13:19:00 -04:00
committed by GitHub
parent 39290cffaa
commit ae41d03ec6
5594 changed files with 6524 additions and 6481 deletions

View File

@@ -49,7 +49,7 @@ namespace Content.Server.GameObjects.Components.Fluids
/// <inheritdoc />
public override void ExposeData(ObjectSerializer serializer)
{
serializer.DataFieldCached(ref _pickupSound, "pickup_sound", "/Audio/effects/Fluids/slosh.ogg");
serializer.DataFieldCached(ref _pickupSound, "pickup_sound", "/Audio/Effects/Fluids/slosh.ogg");
// The turbo mop will pickup more
serializer.DataFieldCached(ref _pickupAmount, "pickup_amount", ReagentUnit.New(5));
}