Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -49,7 +49,7 @@ namespace Content.Server.GameObjects.Components.Fluids
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/// <inheritdoc />
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public override void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataFieldCached(ref _pickupSound, "pickup_sound", "/Audio/effects/Fluids/slosh.ogg");
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serializer.DataFieldCached(ref _pickupSound, "pickup_sound", "/Audio/Effects/Fluids/slosh.ogg");
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// The turbo mop will pickup more
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serializer.DataFieldCached(ref _pickupAmount, "pickup_amount", ReagentUnit.New(5));
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}
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