Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -46,7 +46,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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private SolutionCaps _capabilities;
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private string _fillInitState;
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private int _fillInitSteps;
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private string _fillPathString = "Objects/Chemistry/fillings.rsi";
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private string _fillPathString = "Objects/Specific/Chemistry/fillings.rsi";
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private ResourcePath _fillPath;
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private SpriteSpecifier _fillSprite;
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@@ -494,7 +494,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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//Play reaction sound client-side
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_audioSystem.PlayAtCoords("/Audio/effects/chemistry/bubbles.ogg", Owner.Transform.GridPosition);
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_audioSystem.PlayAtCoords("/Audio/Effects/chemistry/bubbles.ogg", Owner.Transform.GridPosition);
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}
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/// <summary>
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