Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -128,7 +128,7 @@ namespace Content.Server.Explosions
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Shaded = false
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};
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entitySystemManager.GetEntitySystem<EffectSystem>().CreateParticle(message);
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entitySystemManager.GetEntitySystem<AudioSystem>().PlayAtCoords("/Audio/effects/explosion.ogg", coords);
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entitySystemManager.GetEntitySystem<AudioSystem>().PlayAtCoords("/Audio/Effects/explosion.ogg", coords);
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// Knock back cameras of all players in the area.
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