Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -11,9 +11,9 @@ namespace Content.Client.UserInterface
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private TargetingZone _activeZone = TargetingZone.Middle;
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public const string StyleClassTargetDollZone = "target-doll-zone";
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private const string TextureHigh = "/Textures/UserInterface/target-doll-high.svg.96dpi.png";
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private const string TextureMiddle = "/Textures/UserInterface/target-doll-middle.svg.96dpi.png";
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private const string TextureLow = "/Textures/UserInterface/target-doll-low.svg.96dpi.png";
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private const string TextureHigh = "/Textures/Interface/target-doll-high.svg.96dpi.png";
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private const string TextureMiddle = "/Textures/Interface/target-doll-middle.svg.96dpi.png";
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private const string TextureLow = "/Textures/Interface/target-doll-low.svg.96dpi.png";
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private readonly TextureButton _buttonHigh;
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private readonly TextureButton _buttonMiddle;
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